Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 23, 2015, 10:23:50 AM

Title: Custom Map #1761: Blue River. By: Sulomon
Post by: AutoPost on February 23, 2015, 10:23:50 AM
This topic is for discussion of map #1761: Blue River
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1761)

Author: Sulomon
Size: 128x84

Desc:
My first map where you don't have a base at the start.
Title: Re: Custom Map #1761: Blue River. By: Sulomon
Post by: Asbestos on February 23, 2015, 08:18:21 PM
This was a very fun map! I liked the initial pools of creeper and anticreeper at the start, and the extra strategies required for those spore towers. It was pretty neat to bring in enough firepower in the top resource place to open the anticreeper river back up, and the totems were just far enough away and just densely grouped enough that I had to think about how to get to them instead of just plopping down a Forge and waiting for an energy upgrade. However, I didn't like the mostly flat terrain, which was a little boring to go through.
Title: Re: Custom Map #1761: Blue River. By: Sulomon
Post by: Helper on February 23, 2015, 08:48:24 PM
Really enjoyed playing this one.
Lots of options for most types of players and I encourage you to do more.
Thanks for the fun.
H
Title: Re: Custom Map #1761: Blue River. By: Sulomon
Post by: Sulomon on February 23, 2015, 09:54:05 PM
Quote from: Helper on February 23, 2015, 08:48:24 PM
Really enjoyed playing this one.
Lots of options for most types of players and I encourage you to do more.
Thanks for the fun.
H
Honestly I thought this might of been one of my worse maps ;D
But apparently not! I'll definitely be creating more maps but I prefer to have a base already set up in my maps. The only starting with a command node was an oddball for me.