Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 16, 2015, 11:47:02 AM

Title: Custom Map #1737: Nuhage N#64. By: Nuhages
Post by: AutoPost on February 16, 2015, 11:47:02 AM
This topic is for discussion of map #1737: Nuhage N#64
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1737)

Author: Nuhages
Size: 121x121

Desc:
Play as Creeper Map N#11 Have Fun. Feel Free To Rate and comment on Forum. Credits For PaC coding goes to stewbasic, stdout , teknotiss and Hubs. All you need for building a Pac map is on the Forum. #PAC
Title: Re: Custom Map #1737: Nuhage N#64. By: Nuhages
Post by: D0m0nik on February 16, 2015, 01:12:25 PM
Really great map. Some of the maps where you need to rely on the field tool can feel like a bit of a slog. Not this one, really well thought out and great fun to play throughout. Nice work
Spoiler
The map layout suggested the strategy early, surround the base and then close in, but having said that it was not straight forward and still needed some thought
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Title: Re: Custom Map #1737: Nuhage N#64. By: Nuhages
Post by: stdout on February 16, 2015, 01:43:54 PM
It was an interesting puzzle at the end.

Spoiler
In the center destroy all the outer units then pull back and force Abraxis to do a huge rebuild operation, completely draining all his power. Then pick a corner and push toward a starved cannon for a quick victory.
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Title: Re: Custom Map #1737: Nuhage N#64. By: Nuhages
Post by: Flash1225 on February 16, 2015, 04:29:43 PM
Think I broke the map. Got over to the AC emitter corner, and destroyed one of the two bombers. Now it's not deploying. Shouldn't the PAC script have a way to fix that?
Title: Re: Custom Map #1737: Nuhage N#64. By: Nuhages
Post by: RrR on February 16, 2015, 04:56:59 PM
Bombers & straffers have always rebuilt but never re-deployed in PAC maps. Normally it is not a big deal as once you can destroy it once you can either cover the area with digitalis, or destroy again. If does give tactical options if you have enough resources to destroy a unit but not enough to hold the ground.
Title: Re: Custom Map #1737: Nuhage N#64. By: Nuhages
Post by: Hubs on February 16, 2015, 04:58:57 PM
Yeah, I've used that tactic a few times, like in this map: http://knucklecracker.com/forums/index.php?topic=17990.0 (http://knucklecracker.com/forums/index.php?topic=17990.0)
Title: Re: Custom Map #1737: Nuhage N#64. By: Nuhages
Post by: Loren Pechtel on February 17, 2015, 03:34:52 PM
Cracking that central core is tough!
Title: Re: Custom Map #1737: Nuhage N#64. By: Nuhages
Post by: mzimmer74 on February 21, 2015, 11:27:03 AM
I really enjoyed that map.  I hadn't read the comments so had to figure out the tip from stdout on my own.  I can't image beating this map without doing that.
Title: Re: Custom Map #1737: Nuhage N#64. By: Nuhages
Post by: thrynae on January 16, 2017, 06:46:08 AM
I'm currently playing the PAC maps from old to new, so that's why I'm here  ;)

Spoiler
I used the strategy of stdout to starve and then destroy a PZ canon (took me loads of time on 4x), but then I couldn't get digi on there. So then I destroyed the mortar and attacked the canon one corner up. Lacking the support of its kin, I now could get digi on there to finish it in the terrible time of over 2 hours.
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Quite a challenge to get the middle ground here..