Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 10, 2015, 12:40:17 AM

Title: Custom Map #1726: Nuhage N#61. By: Nuhages
Post by: AutoPost on February 10, 2015, 12:40:17 AM
This topic is for discussion of map #1726: Nuhage N#61
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1726)

Author: Nuhages
Size: 60x60

Desc:
Play as Creeper Map N#8 Have Fun. Feel Free To Rate and comment on Forum. Credits For PaC coding goes to stewbasic, stdout , teknotiss and Hubs. All you need for building a Pac map is on the Forum. #PAC
Title: Re: Custom Map #1726: Nuhage N#61. By: Nuhages
Post by: Linden on February 12, 2015, 01:12:41 PM
After much time, I still can't finish this one (can't get at the middle PZ, yet I can get at the bottom-left reactor). That's not a criticism, Nuhages; it's a testament to your tricksiness in making a frustrating map. :D

It won't defeat me! I shall return to the pesky thing. :D
Title: Re: Custom Map #1726: Nuhage N#61. By: Nuhages
Post by: mzimmer74 on February 12, 2015, 04:41:06 PM
I'm right there with you Linden! In fact, I'm pretty much in the exact same place (can't get middle, can get reactor).  I'll keep plugging away but it was nice to have a couple of other PAC maps to beat up on Abraxis for a while.
Title: Re: Custom Map #1726: Nuhage N#61. By: Nuhages
Post by: RrR on February 12, 2015, 06:16:04 PM
Spoiler
The middle is easier to take once you have grabbed the totems beneath the CNs
[close]
Title: Re: Custom Map #1726: Nuhage N#61. By: Nuhages
Post by: Linden on February 13, 2015, 12:03:32 PM
Quote from: RrR on February 12, 2015, 06:16:04 PM
Spoiler
The middle is easier to take once you have grabbed the totems beneath the CNs
[close]

*Gnashes teeth in frustration* :D

Firstly, I was in two minds whether to read your spoiler (as in, "Drat, Nuhages, you shall not beat me!" etc), then, when I'd (inevitably) caved in, I had to read it a few times to get what you were saying. Then I didn't know whether to laugh or cry - haha!

If it weren't for you lot, I'd not complete half of these maps. Thank you. :)
Title: Re: Custom Map #1726: Nuhage N#61. By: Nuhages
Post by: Flash1225 on February 14, 2015, 09:01:36 PM
Noticed that there's no collectors, and that the CN opposite the initial emitter has two PZ reactors, and the other two have two regular reactors. My idea for this map is to either tackle one of the two side corners first, then the PZ-reactor CN, or just try to cut through the middle to get to the center CN. Doing so= energy deficit.
Title: Re: Custom Map #1726: Nuhage N#61. By: Nuhages
Post by: Nuhages on February 15, 2015, 04:01:03 AM
Spoiler
you don't need mid to win this map :) just kill  mortars then spread by the corners
[close]
Title: Re: Custom Map #1726: Nuhage N#61. By: Nuhages
Post by: Hubs on February 15, 2015, 02:16:53 PM
Yeah I actually found using the mid PZ useless because of the PZ cannons. This map is all about fields.