Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 06, 2015, 11:30:55 PM

Title: Custom Map #1713: Nuhage N#60. By: Nuhages
Post by: AutoPost on February 06, 2015, 11:30:55 PM
This topic is for discussion of map #1713: Nuhage N#60
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1713)

Author: Nuhages
Size: 100x100

Desc:
Play as Creeper Map N#7 Have Fun. Feel Free To Rate and comment on Forum. Credits For PaC coding goes to stewbasic, stdout , teknotiss and Hubs. All you need for building a Pac map is on the Forum. #PAC
Title: Re: Custom Map #1713: Nuhage N#60. By: Nuhages
Post by: RrR on February 07, 2015, 02:21:58 PM
I expect Nuhages maps to be hard, but I must be missing  a trick here as I cannot get anywhere near the next PZ, and then AC starts to seep under the shields and progress halts.
Title: Re: Custom Map #1713: Nuhage N#60. By: Nuhages
Post by: mzimmer74 on February 07, 2015, 04:16:26 PM
I currently have the NW and SE PZs (used the same method for both), so if that's what you are talking about here's what I did:
Spoiler

As you pointed out, the AC makes life difficult.  So, I avoided anything that would have the SC shoot into the two quadrants.  If you look closely, you'll see a little brown strip that goes around the edge.  As long as you keep the creeper in in that and not up closer to the shields you won't get the AC to come into that area.  I used that brown strip as my starting point to slowly move the digitalis forward with the field generator and then bumped it up onto the parts with the cannons and mortars.  Upon taking each one out, I made sure there was digitalis there so they wouldn't come back.  I then slowly worked my way around the outer edge of the whole thing, continually spreading digitalis and taking out cannons and mortars.  When I could, I spread digitalis down through the center of the quadrant.  Don't bother trying to get past the shields until you have the two extra PZs or the AC will overrun you.
[close]

With that said, I'm now stuck trying to make much progress in the NE or SW quadrants.  Good luck!
Title: Re: Custom Map #1713: Nuhage N#60. By: Nuhages
Post by: RrR on February 07, 2015, 04:41:17 PM
Made it.

Spoiler
The SW is softer and gets softer as the pool of AC gets used up. Spread digitalis everywhere and suddenly push creeper towards a new area to catch the mortar unaware.
[close]
Title: Re: Custom Map #1713: Nuhage N#60. By: Nuhages
Post by: Nuhages on February 07, 2015, 10:44:44 PM
Spoiler
AC is the enemy on this map avoid being in the sprayers range Once you got the 2 PZ push on the bomber.
Once the bomber down aim anti spore tower .
[close]
Title: Re: Custom Map #1713: Nuhage N#60. By: Nuhages
Post by: Linden on February 08, 2015, 08:28:25 AM
Finally!! :D :D I finished it! *happy dance* :D

Great map, Nuhages - a proper challenge (for me, at least), as always. :)
Title: Re: Custom Map #1713: Nuhage N#60. By: Nuhages
Post by: Cornelius Ewald on February 09, 2015, 05:51:13 AM
I really like the challenge of your maps. Keep it up :-)
Title: Re: Custom Map #1713: Nuhage N#60. By: Nuhages
Post by: UrMawMah on February 09, 2015, 06:09:41 PM
you know Nuhages is on the case when you're measuring progress in hundredths of a unit of creeper.
Title: Re: Custom Map #1713: Nuhage N#60. By: Nuhages
Post by: hbarudi on April 29, 2015, 04:21:57 AM
Tough map catch the mortar unaware? no matter what I am unable to get the lower cn, enemy mortar makes my creeper die in lower terrain and can't get digitalis up to the final platform.
Title: Re: Custom Map #1713: Nuhage N#60. By: Nuhages
Post by: Jaws on July 10, 2015, 12:54:39 AM
Spoiler
Taking the two PZ's in the corners is a matter of avoiding the AC, true. But if you take turns with one spore tower in each corner, and cover the void to connect the PZ with the sides, you can easily build up creeper waves to attack the CN's. A little tedious, but makes taking them easier.
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I seriously don't get why these maps have such low ratings. Great maps! Make me think outside the box, big time.
Title: Re: Custom Map #1713: Nuhage N#60. By: Nuhages
Post by: Portelly on October 05, 2015, 05:48:43 PM
Quote from: Jaws on July 10, 2015, 12:54:39 AM
Spoiler
Taking the two PZ's in the corners is a matter of avoiding the AC, true. But if you take turns with one spore tower in each corner, and cover the void to connect the PZ with the sides, you can easily build up creeper waves to attack the CN's. A little tedious, but makes taking them easier.
[close]

I seriously don't get why these maps have such low ratings. Great maps! Make me think outside the box, big time.

They're "technical maps" not "fun maps" remove one kind of weapon and you don't have to go full "spec-ops - delta commando pixel driving the creeper field"
compare with stdout #PAC map scores. They're a little less technical.

Don't get me wrong, i really like those maps but (really) to much frustration to finish them.