Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 05, 2015, 03:57:20 PM

Title: Custom Map #1706: CreeperWall 5 PAC. By: J
Post by: AutoPost on February 05, 2015, 03:57:20 PM
This topic is for discussion of map #1706: CreeperWall 5 PAC
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1706)

Author: J
Size: 64x42

Desc:
This map should have been named CreeperWalls, literally. #Jmaps #Pac #PlayAsCreeper #CreeperWall Warning: lots of creeper moving at set frames.
Title: Re: Custom Map #1706: CreeperWall 5 PAC. By: J
Post by: Linden on February 05, 2015, 04:49:12 PM
Loved it, J, thank you! I noticed I could probably do this a different way and improve my (rather disastrous) time, so I'm off to try just that. :D

Thanks for the fun. The walls are fab. :)
Title: Re: Custom Map #1706: CreeperWall 5 PAC. By: J
Post by: Hubs on February 06, 2015, 12:50:01 PM
Very fun! It was awesome getting the wall to carry creeper all the way down the bottom of the mpa and wipe out all the reactors and collectors.
Title: Re: Custom Map #1706: CreeperWall 5 PAC. By: J
Post by: hbarudi on April 29, 2015, 12:29:11 AM
This map is difficult in that the walls keep coming with anticreeper in them and whenever I try to send creeper, they rebuild stuff.
Difficult to build digitalis, need some help with this map, other wise good to see a little more of the creeper wall maps.
Title: Re: Custom Map #1706: CreeperWall 5 PAC. By: J
Post by: J on April 29, 2015, 06:29:10 AM
It's been a long time since I've played CW3, so I hope I remember my maps correctly. First make sure you have enough digi to defend you position, then replace one of the emitters with a spore tower. Then you can try to spread digi to a PZ.
Spoiler
You can destroy one of the undefended PZ shields with spores and spread digi to it. Make sure it doesn't rebuild before you have digi there (use every second spore for that).
[close]
Title: Re: Custom Map #1706: CreeperWall 5 PAC. By: J
Post by: toolforger on May 27, 2020, 12:35:43 AM
Bug: The creeper walls keep coming even when paused.
Unless that was intentional.
Title: Re: Custom Map #1706: CreeperWall 5 PAC. By: J
Post by: J on May 27, 2020, 02:13:49 PM
The code for the wall is taken straight from the wiki (http://knucklecracker.com/wiki/doku.php?id=crpl:crpltutorial:code_examples#moving_creeper_wall) (or the other way round) and should not operate while paused. I might have attached the script to a core that does. Thanks for reporting, I will use a separate core next time.