Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 03, 2015, 09:13:32 AM

Title: Custom Map #1699: The River. By: Thumbmaster
Post by: AutoPost on February 03, 2015, 09:13:32 AM
This topic is for discussion of map #1699: The River
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1699)

Author: Thumbmaster
Size: 120x180

Desc:
This is a long map.
Title: Re: Custom Map #1699: The River. By: Thumbmaster
Post by: Loren Pechtel on February 03, 2015, 02:10:22 PM
What's the point in the beam and bertha up by the super-emitter?  By the time I got to the beam there were no spore towers left, by the time I got to the bertha there was nothing left.
Title: Re: Custom Map #1699: The River. By: Thumbmaster
Post by: Helper on February 04, 2015, 07:33:46 AM
Thumbmaster - another fine/fun game from you and your partner.
Thanks for the good time.
H
Title: Re: Custom Map #1699: The River. By: Thumbmaster
Post by: thumbmaster on February 04, 2015, 08:01:47 AM
Loren, those tech objects indeed have a point. Even if you kill everything on the map, you still need to grab those to win. Think of them as shield keys.

Thanks, Helper! This one is quite the grind. After the last map, I think he's bitten by the silly-map bug.
Title: Re: Custom Map #1699: The River. By: Thumbmaster
Post by: D0m0nik on February 04, 2015, 12:51:09 PM
You guys are producing some really creative maps, great work!

I love a good slog now and then and actually found this more fun than most as the items and the PZs meant you can race through it very aggressively, it was very different to typical slog maps.