Knuckle Cracker

Creeper World 3 => Gameplay Discussion => Topic started by: Discordmerch on February 01, 2015, 01:48:15 AM

Title: Automate Guppies
Post by: Discordmerch on February 01, 2015, 01:48:15 AM
Is there a way to automate Guppies so that if they are destroyed once they are rebuilt they automatically go back to the same spot?
Title: Re: Automate Guppies
Post by: Karsten75 on February 01, 2015, 02:49:06 AM
nope.
Title: Re: Automate Guppies
Post by: Discordmerch on February 02, 2015, 01:32:55 AM
(╯°□°)╯︵ ┻━┻

Oh well, I guess I can live with that.  When a totem is buried deep in creeper I will send guppies to their deaths to collect a little and then just keep resending them.  If they could be automated to be sent to where they were destroyed without being given new instructions it would be easier, but hardly game breaking.
Title: Re: Automate Guppies
Post by: Grayzzur on February 02, 2015, 09:52:21 AM
You can issue the order to go back before they are fully rebuilt and recharged, and they'll go as soon as they are ready. Or you can fly them around and let them repair instead of being destroyed, but that's a level of micromanagement I usually can't stand.
Title: Re: Automate Guppies
Post by: iamltr27 on February 02, 2015, 10:17:51 PM
Quote from: Discordmerch on February 02, 2015, 01:32:55 AM
(╯°□°)╯︵ ┻━┻

Oh well, I guess I can live with that.  When a totem is buried deep in creeper I will send guppies to their deaths to collect a little and then just keep resending them.  If they could be automated to be sent to where they were destroyed without being given new instructions it would be easier, but hardly game breaking.

I had not thought of doing that.
Thanks for a new tool in my kit.
Title: Re: Automate Guppies
Post by: Tjgalon on March 08, 2015, 05:33:09 PM
I believe I read this was done cause of the slight supply drain it can cause if you do not realize it keep trying to return to a place that bad to return too.
Title: Re: Automate Guppies
Post by: Cavemaniac on March 09, 2015, 03:32:34 PM
Quote from: Discordmerch on February 02, 2015, 01:32:55 AM
(╯°□°)╯︵ ┻━┻

Oh well, I guess I can live with that.  When a totem is buried deep in creeper I will send guppies to their deaths to collect a little and then just keep resending them.  If they could be automated to be sent to where they were destroyed without being given new instructions it would be easier, but hardly game breaking.

A way more manageable version of the above is, if you've got the space and more than one CN, land or fly over the spare CN by the swamped totem.

CNs are really resistant to creeper and last ages, even when buried in creeper.

Looks like you're happy to swap energy for ether, so pulling a CN out of your network would be a small sacrifice.
Title: Re: Automate Guppies
Post by: stoey on May 06, 2015, 02:36:53 AM
Have you tried putting a guppo on a power zone? OMFG.