Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 30, 2015, 04:00:12 AM

Title: Custom Map #1677: Crates. By: Pastor.Healer
Post by: AutoPost on January 30, 2015, 04:00:12 AM
This topic is for discussion of map #1677: Crates
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1677)

Author: Pastor.Healer
Size: 179x97

Desc:
Something for everyone
Title: Re: Custom Map #1677: Crates. By: Pastor.Healer
Post by: Helper on January 30, 2015, 03:52:52 PM
Hmmmm...
28 downloads, 2 posted scores.
Wonder how long before PH gives us poor souls a bit of a hint?
:)
H
Title: Re: Custom Map #1677: Crates. By: Pastor.Healer
Post by: pastor.healer on January 30, 2015, 07:13:06 PM
Dp.... Nicely done!  :)

Helper, get to work!

blessings to you both

:P
Title: Re: Custom Map #1677: Crates. By: Pastor.Healer
Post by: D0m0nik on January 31, 2015, 11:59:33 AM
Thanks PH, nice puzzle this one!

Spoiler

Hello Helper
- remember that beams and nullifiers can be built without attracting any spores and you can land a command node in a creeper pool and still build a nullifier on higher ground. I took out the top right and bottom right of the screen this way (you can put a nulifier in a with both the AC and the creeper emitter and take them both out). I didn't try to build anything until half the map was nullified.
[close]
Title: Re: Custom Map #1677: Crates. By: Pastor.Healer
Post by: pastor.healer on January 31, 2015, 03:59:47 PM
Thanks D0m0nik !

:D
Title: Re: Custom Map #1677: Crates. By: Pastor.Healer
Post by: D0m0nik on January 31, 2015, 04:01:06 PM
Oops sorry  :P

Mums the word next map!  :-X
Title: Re: Custom Map #1677: Crates. By: Pastor.Healer
Post by: Helper on January 31, 2015, 06:51:20 PM
Quote from: pastor.healer on January 31, 2015, 03:59:47 PM
Thanks D0m0nik !

:D

Thanks D0m0nik !
:)

PH - Often my 'out of the box thinking', doesn't.
It was a lot more fun the last few times I took a run at it.
H
Title: Re: Custom Map #1677: Crates. By: Pastor.Healer
Post by: pastor.healer on February 01, 2015, 03:33:12 PM
Helper, I have noticed you are putting out times that make me nervous.  Well done my friend.

Bless you
Title: Re: Custom Map #1677: Crates. By: Pastor.Healer
Post by: Helper on February 01, 2015, 06:23:50 PM
Thank you.
That was a result of several replays.
Way on the plus side, it was fun every time I played it.
H
Title: Re: Custom Map #1677: Crates. By: Pastor.Healer
Post by: Loren Pechtel on February 01, 2015, 11:54:48 PM
Tricky start, then easy.

Bug:  Not all the digitalis is properly connected.

Note that you don't need to land in creeper to beat this.