Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 29, 2015, 07:13:56 AM

Title: Custom Map #1673: Nuhage N#58. By: Nuhages
Post by: AutoPost on January 29, 2015, 07:13:56 AM
This topic is for discussion of map #1673: Nuhage N#58
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1673)

Author: Nuhages
Size: 120x60

Desc:
Frustation.... Play as Creeper Map N#5 ... Have Fun. Feel Free To Rate and comment on Forum. Credits For PaC coding goes to stewbasic, stdout , teknotiss and Hubs. All you need for building a Pac map is on the Forum. #PAC 100%nuhage style pac map be prepared...
Title: Re: Custom Map #1673: Nuhage N#58. By: Nuhages
Post by: Nuhages on January 29, 2015, 07:15:47 AM
Frustration....


Title: Re: Custom Map #1673: Nuhage N#58. By: Nuhages
Post by: mzimmer74 on January 29, 2015, 09:35:09 AM
Awesome!  Definitely a challenge to move forward but didn't ever really feel like there was little hope.
Title: Re: Custom Map #1673: Nuhage N#58. By: Nuhages
Post by: stdout on January 29, 2015, 11:27:00 AM
It was the least frustrating PAC map I've seen from you.
Title: Re: Custom Map #1673: Nuhage N#58. By: Nuhages
Post by: Nuhages on January 29, 2015, 01:38:16 PM
Quote from: stdout on January 29, 2015, 11:27:00 AM
It was the least frustrating PAC map I've seen from you.

thanks :p

Title: Re: Custom Map #1673: Nuhage N#58. By: Nuhages
Post by: Loren Pechtel on January 29, 2015, 03:04:04 PM
Cracking the line in front of the command nodes has me. 
Title: Re: Custom Map #1673: Nuhage N#58. By: Nuhages
Post by: stdout on January 29, 2015, 04:37:37 PM
Go around both edges and don't try a direct frontal assault.
Title: Re: Custom Map #1673: Nuhage N#58. By: Nuhages
Post by: D0m0nik on January 29, 2015, 04:39:18 PM
I hit the first line on the far right and then moved along the front from right to left and then concentrated hard on the left hand side to push through and then work along the back left to right.

Title: Re: Custom Map #1673: Nuhage N#58. By: Nuhages
Post by: UrMawMah on January 29, 2015, 05:27:15 PM
This is most frustrating PAC map i've seen from you.

Or anyone.

Took me four rage quits to beat it.

10/10
Title: Re: Custom Map #1673: Nuhage N#58. By: Nuhages
Post by: speef on January 29, 2015, 07:02:12 PM
Wasn't "start over" frustrating, but I was surprised how long it took me to creep along that little map. :)
Title: Re: Custom Map #1673: Nuhage N#58. By: Nuhages
Post by: Hubs on January 30, 2015, 12:48:48 PM
Yeah, this got a little frustrating trying to break the line.

Spoiler

I ended up getting through the right side by having the top right 3 and middle 2 PZs as spore towers and timed them up to hit above the beam and cannon a bit. Once the shield breaks use a field to push creeper from spores onto the beam to take it out. Once you do that the remaining spores should be able to take out the PZ Mortor and you can get an emitter there. I ended up working my way to the middle after that.
[close]
Title: Re: Custom Map #1673: Nuhage N#58. By: Nuhages
Post by: D0m0nik on January 30, 2015, 01:07:33 PM
I really enjoyed the map, I like how your maps require a little hunting for the defensive weakness, it is there, we just need to work it out! I have not yet had to use brute force on any of your maps but I don't think this style will be for everyone. nice to see different types of PAC maps emerging though, you all have your own style!
Spoiler
If you aim 4 or 5 spores just to the left of the far left relay (above the bottom line) you can then push enough creeper to take the PZ with the mortar on. If you have a spore on the very top left PZ you can send this one down slightly further to make it easier still. Once the mortar is gone you then pick off the blaster and the beam before and send your spores in to get established there.
I think the left side is easiest on the bottom line as the sprayer is out of range making the mortar vulnerable
[close]
Title: Re: Custom Map #1673: Nuhage N#58. By: Nuhages
Post by: hbarudi on April 29, 2015, 12:04:33 AM
I can't cross the void on this one, spore dies before I can get creeper to build digitalis.
Title: Re: Custom Map #1673: Nuhage N#58. By: Nuhages
Post by: Jaws on July 20, 2015, 01:42:19 AM
I must have played too many of your maps, Nuhages, this seemed really easy! Great map!

Spoiler
I used alternating spores near the all the beginning PZ's to bridge the gap. Middle was worthless, so I went around both sides to get the fields stronger. Then on to the side, needed three spores hitting at slightly different times to nail the mortar- once I nabbed that, it was landslide. If you're new to these maps, you have to play with spores and fields and create waves. And the little create/delete/create digitalis trick is always handy!
[close]