Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 28, 2015, 11:01:56 PM

Title: Custom Map #1672: Steep Climb. By: Pastor.Healer
Post by: AutoPost on January 28, 2015, 11:01:56 PM
This topic is for discussion of map #1672: Steep Climb
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1672)

Author: Pastor.Healer
Size: 97x97

Desc:
This is a very difficult map for those who like very difficult maps. Oh, did I mention this is a very difficult map? :)
Title: Re: Custom Map #1672: Steep Climb. By: Pastor.Healer
Post by: Brilliand on January 29, 2015, 05:35:41 AM
Hey, that was actually pretty good.  I don't generally like hard maps, but I gave it a try because I was incredulous that a simple square map could be anything but straightforward.  The weaving drone path and the huge amount of creeper in the drones made things interesting, and by the end I was impressed with how much thought it took to meet the win condition without getting wiped out.  Not like most maps where everything after you get established is just cleanup!
Title: Re: Custom Map #1672: Steep Climb. By: Pastor.Healer
Post by: pastor.healer on January 29, 2015, 10:54:28 AM
Thanks for the comments.  You got a terrific time.  I will have to go back and determine how you did that!  :)

I tend to be safe instead of sorry. 

Blessings
Title: Re: Custom Map #1672: Steep Climb. By: Pastor.Healer
Post by: Loren Pechtel on January 30, 2015, 11:45:36 AM
You're not kidding.  I have no idea of how to survive this one.
Title: Re: Custom Map #1672: Steep Climb. By: Pastor.Healer
Post by: pastor.healer on January 31, 2015, 01:41:52 PM
Loren, it took me about ten times before I found a good starting position.  Lots of ctrl c's

Keep up the good work!

Blessings

:)
Title: Re: Custom Map #1672: Steep Climb. By: Pastor.Healer
Post by: EEderle on February 01, 2015, 09:34:41 AM
Can we have a spoiler?
Title: Re: Custom Map #1672: Steep Climb. By: Pastor.Healer
Post by: pastor.healer on February 01, 2015, 03:32:15 PM
EEderle, I tried the corners a few times and couldn't get a hold of the map.  Then I moved 3 CN's to the right side
and built out reactors as fast as I could and placed a bunch of blasters along with 1 sprayer on each end.  Even with
that it took me three times to get it where the bugs didn't overrun the right side. 

Make sure you place a blaster where the line of bugs are going to dump out.  Set it back far enough that its range
is only long enough to hit the edge.  Otherwise you might blow one up and the game will be over.  After that, I will
leave you on your own.  Have fun! 

Blessings
Title: Re: Custom Map #1672: Steep Climb. By: Pastor.Healer
Post by: wobblycogs on February 08, 2015, 11:15:20 AM
Now that's what I call a tough map.

Spoiler
I found that arranging my CN's in the top right corner worked quite well. I built a platform 3 high just at the exit of the digi on the right hand side and put a digi blaster on it. That was enough to keep the digi and bugs from overwhelming my base early on. A double row of blasters at either end of the base was then enough to hold everything back.
[close]

I reckon I could manage a time of about 20 minutes now I've got a workable technique, I was so frustrated by this one that I messed about building up a huge army to annihilate the creeper :-)
Title: Re: Custom Map #1672: Steep Climb. By: Pastor.Healer
Post by: pastor.healer on February 09, 2015, 01:33:36 AM
Thanks for the comments WC.  I like the name by the way...  :)
Title: Re: Custom Map #1672: Steep Climb. By: Pastor.Healer
Post by: RrR on February 14, 2015, 04:48:07 PM
Finally managed to complete it. An unforgiving map made worse by my habitual neglect to save.

Was just about to nullify an emitter when I unthinkingly upgraded range. Disaster follows as the digitalis was cut and dozens of bugs pop, overwhelming my vanguard.
Title: Re: Custom Map #1672: Steep Climb. By: Pastor.Healer
Post by: pastor.healer on February 17, 2015, 10:08:33 PM
Glad to see you made it RrR.  Nice!  :)