Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 26, 2015, 02:53:31 PM

Title: Custom Map #1655: Flowing. By: TheDerf010
Post by: AutoPost on January 26, 2015, 02:53:31 PM
This topic is for discussion of map #1655: Flowing
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1655)

Author: TheDerf010
Size: 128x128

Desc:
Just a cool idea i came up with :3
Title: Re: Custom Map #1655: Flowing. By: TheDerf010
Post by: Loren Pechtel on January 27, 2015, 12:24:53 PM
What do the rifts even do?  One mortar just below the T was enough to keep the creeper in check.
Title: Re: Custom Map #1655: Flowing. By: TheDerf010
Post by: Cavemaniac on January 27, 2015, 06:12:04 PM


Nice map.

Really enjoyed it.

Make more!
Title: Re: Custom Map #1655: Flowing. By: TheDerf010
Post by: thumbmaster on January 27, 2015, 06:18:55 PM
There was definitely at "gotcha" moment when we slacked off and allowed the creeper to flow into the vortices. But a even better surprise was when our sprayers put some AC into them. The first emitter took a little thought and hard work to neutralize. Definitely not a hard map but still very fun.   :)
I can't wait till you incorporate this into future maps. Maybe give the vortices better defenses? It can be a very interesting companion to runners.  8)
Title: Re: Custom Map #1655: Flowing. By: TheDerf010
Post by: Loren Pechtel on January 28, 2015, 11:33:18 AM
Quote from: thumbmaster on January 27, 2015, 06:18:55 PM
There was definitely at "gotcha" moment when we slacked off and allowed the creeper to flow into the vortices. But a even better surprise was when our sprayers put some AC into them. The first emitter took a little thought and hard work to neutralize. Definitely not a hard map but still very fun.   :)
I can't wait till you incorporate this into future maps. Maybe give the vortices better defenses? It can be a very interesting companion to runners.  8)

Some strafers let me terp up a pad to build the nullifier on.
Title: Re: Custom Map #1655: Flowing. By: TheDerf010
Post by: TheDerf010 on January 28, 2015, 02:18:22 PM
Quote from: Loren Pechtel on January 27, 2015, 12:24:53 PM
What do the rifts even do?  One mortar just below the T was enough to keep the creeper in check.
Those rifts take any given creeper and place it around the map at those indents with walls and yes, the map was designed to allow a mortar or 2 to keep the creeper at bay.
Title: Re: Custom Map #1655: Flowing. By: TheDerf010
Post by: TheDerf010 on January 29, 2015, 01:00:29 PM
Quote from: thumbmaster on January 27, 2015, 06:18:55 PM
There was definitely at "gotcha" moment when we slacked off and allowed the creeper to flow into the vortices. But a even better surprise was when our sprayers put some AC into them. The first emitter took a little thought and hard work to neutralize. Definitely not a hard map but still very fun.   :)
I can't wait till you incorporate this into future maps. Maybe give the vortices better defenses? It can be a very interesting companion to runners.  8)
I'd love to do runners but ya know, i can respawn the runner but can't destroy it ;(