This topic is for discussion of map #1633: Arc Eternal Redemption - Split Decision
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1633)
Author: Hubs
Size: 140x100
Desc:
Arc Eternal Redemption: Split Decision (Part 4) Relive the campaign as the creeper! Reclaim the worlds cleansed by Abraxis and get redemption. This mission places you on the planet Far York in the Abitus sector. Abraxis has split his defenses to defend the creeper. Control the creeper and destroy everything you see. #PlayAsCreeper #PACRedemption
Great map, Hubs. Zero frustration, huge challenge at the start, lots of stress and a bit of a puzzle. This was one of my favorites from you. I'll be enjoying this one several times.
I had you in mind stdout when making this one. I wanted to make sure there is alot of replayability with this one by being able to approach the map from three different start points.
Spoiler
The sprayers are probably the easiest to get started with. Cannons would be moderate difficulty, and mortors are the hardest. I made sure you can beat the map from all three starting points.
It feels like the initial emitters act a bit different than the others. Did you stack them?
Spoiler
I took both cannons and sprayer starting locations and kept the mortar for some time for the extra totem. Splitting my own forces probably wasn't the best thing I could do, but I made it. Once the reactors were destroyed everything was very easy.
Quote from: J on January 21, 2015, 09:06:10 AM
It feels like the initial emitters act a bit different than the others. Did you stack them?
Spoiler
I took both cannons and sprayer starting locations and kept the mortar for some time for the extra totem. Splitting my own forces probably wasn't the best thing I could do, but I made it. Once the reactors were destroyed everything was very easy.
I didn't do anything different with them. What seemed different?
Spoiler
If you get the timing right you can actually keep all of the emitters.
Very re-playable, another great map. The three totems are a big help.
Spoiler
I found by taking it in turns you could support each emitter one at a time and spread the digitalis to cover the area around where the nullifiers pop up. The sprayer pool is best to do first and then you can forget about this pool for a while as sprayers cant destroy digitalis. Then take it turns to expand both other craters. I didn't build any spores until the end and then unleashed the carnage for a quick finish.
Spoiler
I kept all three emitters and built a spore tower on the first PZ I captured. There are lots of opportunities for spore action on this map.
Great fun! 10/10.
Spoiler
Nothing but emitters until the very end, then spores for the cleanup! :D
Quote from: J on January 21, 2015, 09:06:10 AMIt feels like the initial emitters act a bit different than the others. Did you stack them?
I went back and looked and indeed, it seems that each emitter is a double emitter. I think this is because two spores hit each spot and each spore creates an emitter.
So you can support each emitter with "itself", effectively giving you 40 C per 0.5 seconds times 3.
Edited to add: the effect seems to only last a few minutes into the game.
Quote from: stdout on January 21, 2015, 02:41:26 PM
Quote from: J on January 21, 2015, 09:06:10 AMIt feels like the initial emitters act a bit different than the others. Did you stack them?
I went back and looked and indeed, it seems that each emitter is a double emitter. I think this is because two spores hit each spot and each spore creates an emitter.
So you can support each emitter with "itself", effectively giving you 40 C per 0.5 seconds times 3.
Edited to add: the effect seems to only last a few minutes into the game.
That's weird, I'll have to take a look at the script. The spores don't make the emitters, it's just timed to add the emitter when the spore hits. Now that I think of it I do remember the popup text showing the output also showed 'supporting' which is what the supporting emitters show. It doesn't negatively impact the map, so I won't re-upload the map. Well, I guess you get some bonus emitters!
Great map, Hubs, thank you! I've played it three times now, trying different ways (all emitters vs mostly spores, etc) and having loads of fun. :D
thanks for the map... really enjoyed it... started on mortar region, so took a bit longer,,,
Spoiler
Those sprayers won't kill digitalis. Once a large area is covered with digitalis, the emitter is safe and you can focus on two other emitters.
I love the theme, but the start is entirely too much an exercise in frustration to be enjoyable.