Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 19, 2015, 07:37:28 PM

Title: Custom Map #1629: Rotary. By: Levi Kornelsen
Post by: AutoPost on January 19, 2015, 07:37:28 PM
This topic is for discussion of map #1629: Rotary
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1629)

Author: Levi Kornelsen
Size: 84x112

Desc:
Orbiting emitters circle this inhibitor. These and the strong spore towers will make your approach a little more difficult - but if you can take out the mobile emitters, upgrades await.
Title: Re: Custom Map #1629: Rotary. By: Levi Kornelsen
Post by: Levi on January 19, 2015, 07:43:06 PM
My first attempt at a CPRL-enabled map.  The emitters seem to never be pleased with initial placement - they always need to adjust before they start to orbit, but otherwise...   Works.

The CPRL is drawn from the examples thread; I didn't write any, just mashed "Make this orbit" with "Simulated emitter".
Title: Re: Custom Map #1629: Rotary. By: Levi Kornelsen
Post by: Helper on January 20, 2015, 09:43:12 AM
That was really clever.
Took me about forever to figure out how to play, but a lot of fun to figure out.
Thanks,
H
Title: Re: Custom Map #1629: Rotary. By: Levi Kornelsen
Post by: Levi on January 20, 2015, 01:35:40 PM
Thanks!

I'm thinking that in future, it'd be fun to have orbiting emitters crossing multiple different regions / asteroids, so that "Where to kill it and get the drop" becomes an actual tactic.
Title: Re: Custom Map #1629: Rotary. By: Levi Kornelsen
Post by: pastor.healer on January 20, 2015, 05:18:01 PM
Nicely done Levi !  Keep up the good job in map building. 

:)
Title: Re: Custom Map #1629: Rotary. By: Levi Kornelsen
Post by: Tero on March 08, 2015, 11:17:44 PM
Quote from: Levi on January 20, 2015, 01:35:40 PM
Thanks!

I'm thinking that in future, it'd be fun to have orbiting emitters crossing multiple different regions / asteroids, so that "Where to kill it and get the drop" becomes an actual tactic.

I was relieved to see the orbits were fixed in this map.  If the floating emitters moved in random patterns, then getting a foothold or even winning would be most challenging