This topic is for discussion of map #1605: PACland
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1605)
Author: J
Size: 128x84
Desc:
My first #PlayAsCreeper map! This doesn't mean it's a standard #PAC map though. Spores take longer to recharge, but have more health. You can easily seperate all of Abraxis bases. Burst mode is not what you think. Have fun! (created using the PAC template found on the KC forums)
And what are we supposed to do here? The initial crater is ringed by enough firepower to keep the creeper contained. Burst mode appears to be like the spore fire inhibit, I see nothing for it to accomplish.
My thoughts exactly. I'm sitting at 18 minutes in game and still haven't captured that totem.
Ok,
Spoiler
build up enough digitalis, then delete the digitalis and all the creeper that was built up will spill out. That got me to the totem.
Digi-growth 'costs' you 1 creeper to build (which is given back when you remove it) and once the digi has grown there it decreases the terrain level with 1.
Spoiler
By removing digi you can 'raise' the creeper level by 2. Try to remove some digitalis near the totem, that should give you enough creeper to place digi on it.
(and I forgot the #Jmaps tag =/ )
Interesting start. I've never had to use the void-spreading strategy on regular old land before, so that was a neat fun twist to figure out. I found the alternate burst mode to make my emitters weaker, so I really didn't like that part. Keep it up!
I basically inverted normal and burst mode. Burst mode usually has a longer interval and more creeper per burst. If you have an emitter supported here burst mode emits faster while normal mode emits more creeper per burst. This effect is made stronger by doubling the initial interval and amount.
Totally awesome map, that starting was dirty in the best of ways!
I wasn't a fan of the start, but I enjoyed the rest of the map. The lack of scores posted is indivative that the start was too difficult/impossible for most players. The balance on the rest of the map was hard, but done well.
This is the most frustrating start to any map I have ever played, nice idea but not really very enjoyable. I am using the deleting digitalis strategy but the creeper just doesn't advance fast enough to take the totem, I am going crazy!!
I managed to lay some digitalis on the totem but the top blaster will not let it get hold of the totem, ahhhhh!
Did another run and make it into the top 5. Here's a screenshot at 3 minutes (mouse is over the totem):
Finally got it, phew, what a challenge!
I can't get at the totem, even with deleting Digi. Not a negative criticism, J, just a sad reflection of my own skills. :D
It took a while to get the totem and I got very frustrated by it :( I can see what you tried to do there but it was a tad too difficult and probably meant that some players dropped out the map and gave up.. But as I found, it's all a learning curve and you will go on and make better maps because of it so good luck :)
Did you successful ones use the large Digi brush, or a small one? I use the max size brush - is that my problem?
For this map some delicate trimming is needed so I used the second to largest brush size.
Okay, thanks - I'll give that a try. :)
My mistake on the first few attempts was creating too much digi. When i just put digi between the emitter and the totem I could get to it a lot easier.
This map was great since it taught me something I hadn't realized about PAC maps before. I'd always just slathered digi everywhere, but it's amazing how it can help move creeper in a particular direction. Thanks!
Whew, you lot are amazingly helpful - I finally completed it! Yay! :D
Clever map, J! :)
Quote from: J on January 14, 2015, 04:41:56 PM
and once the digi has grown there it decreases the terrain level with 1.
That wasn't the case for me.
Fun map, though. I couldn't figure out how to split the middle until I noticed that spores were so strong. :)
Quote from: speef on January 18, 2015, 10:30:07 AM
Quote from: J on January 14, 2015, 04:41:56 PM
and once the digi has grown there it decreases the terrain level with 1.
That wasn't the case for me.
You don't see that the terrain immediatly decreases, but internally the game subtracts one from the terrain level if there's digi present (the blue kind, not the grey stuff that indicates where it can grow).
In PAC maps the grey digi growth area costs one creeper to build and you can 'sell' it for one creeper. If you watch carefully when placing digi you can see this happen. Hit T to remove the digigrowth and the creeper level will raise.
Very nice map. This map indeed teaches to place Digitalis carefully.
Hard mode: Finish this map without ever removing any Digitalis. (it is possible!)