In the inhibitor edit options: AE Field range? Huh? What's this, now?
Are there any easy-to-use collections of CPRL code? I'm interested in adding some pretty basic tweaks to my maps (like having emitters that don't leave power zones, a few other things), but haven't any idea where to start.
The Farbor mining ships and similar components - is there any way to get those into our maps?
The Coder's Corner forum has a lot of stuff if you search. There is a page with some sample code on the wiki, but it's not much.
As for grabbing assets from another map, there's a page on the wiki telling you exactly how to do that: Examine Map Resources (http://knucklecracker.com/wiki/doku.php?id=crpl:examine_map_resources)
Check out the wiki (http://knucklecracker.com/wiki/doku.php?id=crpl:crplreference). That's going to be your best reference for getting started with crpl and knowing what commands to use.
For changing unit stats you can use SetUnitAttribute (http://knucklecracker.com/wiki/doku.php?id=crpl:docs:setunitattribute), specifically using the CONST_CREATEPZ attribute. Unfortunately that can only be set for crpl cores, not regular emitters, so you would have to re-implement a custom emitter. I know there's been a bunch of them done before, so just search the forums. Or, if you see a map that has something you want to use, just follow these instructions (http://knucklecracker.com/wiki/doku.php?id=crpl:examine_map_resources).