This topic is for discussion of map #1591: The Devious Arachnid II
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1591)
Author: Xeos
Size: 160x120
Desc:
This is a re-issue of the first PAC map with some changes to force a different way to play the map. This is more how I saw the map being played when I designed it. I hope you like it.. Credit to Hubs for writing the code for the Runner Nest. Thanks :) #PlayAsCreeper #PAC
It was fun but I liked the first one much better because it offered so many different paths to victory. To me, exploring the different paths is the biggest part of the fun in PAC games.
Nevertheless, this was a fun map and I was puzzled by your void paths.
Quote from: stdout on January 11, 2015, 08:52:39 AM
It was fun but I liked the first one much better because it offered so many different paths to victory. To me, exploring the different paths is the biggest part of the fun in PAC games.
Nevertheless, this was a fun map and I was puzzled by your void paths.
I found that as soon as someone gets a spore, then they can breach the voids even under the beams so that makes it a little too easy IMO . I like players having to move around Creep with the field as there are certain ways to do it to get a better effect and get it to places that are nearly unreachable and there is some skill and cunning in that. The spores when massed and timed for impact are pretty difficult to balance and defend but still allowing a route through.
Its all a learning curve and thanks for the feedback. I will look at the variety of possible routes in future maps:)
Punched me right in the time!
gj!
Quote from: UrMawMah on January 11, 2015, 10:19:18 AM
Punched me right in the time!
gj!
Jeez you're slacking haha :) I just looked at the scores and feel for Filippo ! 3 hours 23 mins ! - That's perseverance right there ;)
Quote from: Xeos on January 11, 2015, 09:03:09 AM
I like players having to move around Creep with the field...
I find the field to be my least favorite tool, and used only when absolutely necessary. I think the thing I like least about it is being limited to only one. If I could set a field and forget about it, or build a path of multiple fields, then I think I would use them a lot more.
Maybe a future version of the PAC code will allow one field per captured totem? ;D
Quote from: yui56 on January 11, 2015, 10:26:24 AM
Quote from: Xeos on January 11, 2015, 09:03:09 AM
I like players having to move around Creep with the field...
I find the field to be my least favorite tool, and used only when absolutely necessary. I think the thing I like least about it is being limited to only one. If I could set a field and forget about it, or build a path of multiple fields, then I think I would use them a lot more.
Maybe a future version of the PAC code will allow one field per captured totem? ;D
That is a good point! With only one field you have to keep moving it sometimes every few seconds with pause. Maybe that will come in future maps I don't know, but thanks for leaving some feedback :)
https://www.youtube.com/watch?v=mydFrRrhr4w
;)
Quote from: UrMawMah on January 11, 2015, 12:09:03 PM
https://www.youtube.com/watch?v=mydFrRrhr4w
;)
Yeah that was spot on ! Did you try and do it the normal way and then realise you couldn't?
I did it the normal way, the top PZ with a spore can land one JUST inside the crack between the island; It just took 20 minutes longer than I liked.
no, i mean trying to go across the void like you did in the first attempt ?
oh, haha! yeah, I figured you had some kind of trap up your sleeve, but it still surprised me!
That one was hard!
I liked the original better. I get what you were going for and it was interesting with that play style, but I really like my spores :)
Quote from: Loren Pechtel on January 12, 2015, 10:05:26 PM
That one was hard!
But did you like it ! :) I tried to force the use of creep in a certain part of the game over spores - and then at the end its a spore fest to take the left node down so I tried to get a tactical balance.
Its learning what people like and for the most part, the pleasure and simplicity of spores ( attack anywhere and get a quick result) seems to be what they like .. Is that the same for you Hubs?
I liked this one better than the original.
It was harder, and I had to restart several times to figure out how to get started.
Quote from: speef on January 16, 2015, 05:18:20 PM
I liked this one better than the original.
It was harder, and I had to restart several times to figure out how to get started.
I am glad you liked it like that - It's hard to get a map right for everyone as some think its too hard so glad you liked it harder :)
Very nice map. Played it a few different ways till I found my fastest route. I'm sure someone can beat my score but either it way very fun map. I like the added difficulty... first one was too easy imo
This was a very challenging map. Most maps are easy once you get started, but this remained a challenge all the way through. Well done!