Any feedback is highly appreciated - Especially concerning the difficulty rating I gave the maps ^^''
Maps:
> Canath Oceanworld
> Onslaught
> Oh Snap
> Fractal
> Rescue
> Fort
> Fort 2: The Last Stand
> Styx
-> Fenris
--> Chapter I
--> Chapter II
--> Chapter III
--> Chapter IV
--> Chapter V
--> Chapter VI
---> Chapter VI Hotfix'd (I wanna be able to update maps =C)
> Black & White
> Perspective
> Deception
> Mountain Hiking
WIP:
Shoggoth
Ridge
Management
Chapter VII
The maps look awesome.... I've only had a chance to verify basic operation and not play them completely yet, but I'll be jumping in this evening and giving them all a complete play.
Fort should be given a easy rating. I beat it before the first spore wave hit. Don't have the totems pre-built, as all I had to do after getting the relay tech (which is easy) is just build one relay and boom, I win.
edit: I played Oh Snap and Onslaught too. Oh snap was again ridiculously easy for an "hard" map. You gave too many resources to start, and all I needed was one active blaster to win. Onslaught was a little more difficult, but I'd call it a medium map. The terrain in that map pools the creep a lot, so it's relatively easy to plant relays and skip a bunch of stuff.
Thanks for the great comments Qbear. I didn't really concider such a rush for Fort *ahem* I probably just ain't that good of a player :D
I just submitted an updated version of both Fort (not to be mistaken with another yet not downloadable map 'Fort 2 The Last Stand') and Oh Snap that will hopefully make it come closer to its difficulty label. I'll look into Onslaught soon, since I defnitley want them to be hard. Have mercy with a new mapper ;D
I've got a bunch of maps over the last few days so I will try to get them rolled out later today. So look for you new maps to get updated in a bit.
Updated versions are out, thanks Virgil!
In fort 2, nice job on the concealed emitters. That was a cool way to bootstrap initial building but then take it away after a short period of time.
I didn't like your maps as much as it felt like very limited on what you can do. Like in Starcraft you have 10 marines + Jim Raynor vs you have a base like most of the maps out there.
Your maps are different and unique that easily wouldv'e done well in a story setting.
I really like the pulse creepers on Fractal. That was interesting ;0
EDIT: in bold
I'll give it a little *bump*, especially concidering Styx and Fenris - latter concerning the whole story line as well.
I thought about adding achievments for Fenris which I'd note with nicknames on the first post, hmh
<- Hungry for feedback, sorry :3
dont type in small text please, it's annoying >.<
Nice Maps!
_k
You can copy the text anywhere to have it back to normal size D: Like your browser's adress line ^^''
I can read it without doing that anyway.
_k
i know you can, still annoying though =/
Your maps are really great! I can see you put a lot of time in it. They are well balanced and you obviously thought of a lot of things; you have to be a good player as well :)
They definitely are on my list of favourites. Not as hard as those of Apocalypstic (I consider most of yours medium/hard), but very challenging and creative. I wish more people had a look at them (especially when they make maps themselves).
Please make some more, I know you are around once in a while....
Edit: Unfortunately Fort, Fort 2 (The Last Stand) and Oh Snap can be finished very quickly by (ab)using some of the provided units. A bit of a shame, as I'm sure these could be great maps as well. Let me know if you're interested in the flaws.
Updated the list after quite a while - Comments, flaws and feedback are still much appreciated~!
Deception (http://knucklecracker.com/creeperworld/mapcomments.php?id=1362&page=)
Definetly the toughest nut I've mapped. I completed the testrun (two weeks ago) with a score of 6327 - and an extra half-hour spend in paused mode to coordinate and plan. There are plenty calls for an unfun map in its comments, so I decided to give a helping hand for those that are willing to try. The map clearly aims for people who want a tough challenge, a nigh impossible battle, to overcome the problem and complete the task - and having fun while doing that.
Therefor, i made the following two pictures. While they are not a walkthrough, they give an insight on the way I intended the map to be solved on the one hand and a good overview about effective tactics for challenging puzzle-maps such as this on the other.
This (http://img265.imageshack.us/img265/9234/85249562.jpg) is a general overview of the map and its hazards as well as principles for completion.
While here (http://img413.imageshack.us/img413/1785/71666629.jpg) you can see a few key-locations and strategies to manage the impossible.