This topic is for discussion of map #1537: Rycocheit
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1537)
Author: Solarflare1234
Size: 128x128
Desc:
Landing upon a planet that has been wrecked as of the mass use of Bertha weapons you place two command centers on two locations, one with the creeper threat and siphonable energy, and one with a boatload of ore but little space for energy. With a special enemy that launches spores at your bases, build beams, and guns and defend!
Nice idea, but way too many resources available. I think it would be a lot more fun without any of the energy siphons, fewer ore deposits, and maybe beefier emitters/spores. Lots of potential down this path!
Thanks for submitting this.
I like the idea of fighting/supplying from two different locations.
It gives each player a lot of options for how to proceed.
As mentioned, you made it way too easy on a lot of players because of all the pre-built pieces and free energy.
It was fun to play through it, but another - tougher - version would be enjoyable too.
Thanks,
H
The description made me expect a few very strong emitters and big spore waves. This map feel unfinished.