Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 27, 2014, 06:02:23 AM

Title: Custom Map #1533: Guppy Grief. By: Dp
Post by: AutoPost on December 27, 2014, 06:02:23 AM
This topic is for discussion of map #1533: Guppy Grief
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1533)

Author: Dp
Size: 170x170

Desc:
My second map, hopefully a but more fun to play than the first! Another AC map, bombers and guppys galore. I intend my maps to be a bit of a challenge, I think the balance is better on this one. Please post any feedback on the forum, love to hear your ideas.
Title: Re: Custom Map #1533: Guppy Grief. By: Dp
Post by: thumbmaster on December 27, 2014, 12:05:08 PM
Visually, this map looks ripe for the season. The vertical and horizontal pieces remind me of ice crystals on window panes, or twinkling distant stars. Can't wait to try it. I'm not very good at maps without cannons and mortars so it may take me a while.  8)
Title: Re: Custom Map #1533: Guppy Grief. By: Dp
Post by: Loren Pechtel on December 27, 2014, 08:27:50 PM
No guns other than berthas makes it vicious!  it took a singularity shot to nail the nullifier.
Title: Re: Custom Map #1533: Guppy Grief. By: Dp
Post by: stdout on December 27, 2014, 09:03:17 PM
Beautiful map. Really, I had to catch my breath when I saw the thumbnail. Nice job!
Title: Re: Custom Map #1533: Guppy Grief. By: Dp
Post by: D0m0nik on December 28, 2014, 04:16:37 AM
Cheers for the feedback guys!

Loren:

Spoiler
I used 3 berthas and two bombers all on powerzones (bertha on bottom left, top left and top right islands, bomber bottom right and bottom middle), this is enough to take the central island, digitalis is slow to regrow when you flood an area with enough AC
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Title: Re: Custom Map #1533: Guppy Grief. By: Dp
Post by: EEderle on December 28, 2014, 04:20:19 AM
But how do you get started???

The spores kill me before I can get enough reactors or beams
Title: Re: Custom Map #1533: Guppy Grief. By: Dp
Post by: RrR on December 28, 2014, 05:54:45 AM
Start is tight. Took me a few attempts to get it right.
Spoiler
You need power, and to nullify both nearby pairs of spore towers before they launch and put beams on the pz. You only have a few seconds spare. There might be alternative strategies
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Title: Re: Custom Map #1533: Guppy Grief. By: Dp
Post by: D0m0nik on December 28, 2014, 10:36:15 AM
Spoiler
I start by making two collectors then nullify both sets of beams together. Then build 1 beam on the top set of PZs and 1 beam and a reactor on the bottom ones. Usually have about 45 seconds to spare
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Title: Re: Custom Map #1533: Guppy Grief. By: Dp
Post by: thumbmaster on December 28, 2014, 10:45:56 AM
I took my time but basically did the same start as D0m0nik described. We had a great time and it's one of the few AC maps that we managed to beat.

Spoiler
We quickly build 2 collectors for energy then relays to the 2 closest islands. If placed correctly, you can nullify 2 spore towers in one shot. That gives you plenty of time to lay down a beam in a PZ on the island just above you. I placed a reactor in a PZ on the SE island to supplement power and that bought me some time to expand westward. Remember relays built on PZs have extra long reach. I also terp'ed a bit to create more real estate on the smaller islands.
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Title: Re: Custom Map #1533: Guppy Grief. By: Dp
Post by: Helper on December 28, 2014, 04:48:39 PM
Possibly the best "AC Only" map I've played.
Really had to think through the approach/tactics and had SEVERAL backup & restarts.
Would love to see a version II of this with normal weapons.
Thanks for putting it together.
H