Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 25, 2014, 11:16:13 PM

Title: Custom Map #1530: Leveled Map. By: Viper00900
Post by: AutoPost on December 25, 2014, 11:16:13 PM
This topic is for discussion of map #1530: Leveled Map
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1530)

Author: Viper00900
Size: 162x162

Desc:
The costs are higher to add more of a challenge, if you want a speed map move on.....
Title: Re: Custom Map #1530: Leveled Map. By: Viper00900
Post by: Karsten75 on December 26, 2014, 04:38:25 AM
If you intended to increase difficulty by making units more costly, then you probably don't want to add so many resource crystals that they get in the way of rapid expansion.

And making only one nullifier at such an exorbitant cost available doesn't really add anything to the enjoyment level of non-speed maps. All it does is to force one to rush the Inhibitor.
Title: Re: Custom Map #1530: Leveled Map. By: Viper00900
Post by: Helper on December 26, 2014, 06:22:15 PM
This one pegged pretty low on the old fun-o-meter.
No danger of losing, just bridge across and build one Nullifier to take out the final target.
Games involving danger and tactics are always more fun.
Thanks,
H
Title: Re: Custom Map #1530: Leveled Map. By: Viper00900
Post by: Asbestos on December 27, 2014, 05:32:01 PM
I thought it was a pretty fun map. The cost of the nullifier kept me from nullifying any emitters, instead hopping over the little hurdles to reach the inhibitor. It cost a little too much, though. Maybe 250 would have been okay. The forge was too expensive, too.