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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 18, 2014, 06:48:39 AM

Title: Custom Map #1492: Arc Eternal Redemption - Training Day. By: Hubs
Post by: AutoPost on December 18, 2014, 06:48:39 AM
This topic is for discussion of map #1492: Arc Eternal Redemption - Training Day
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1492)

Author: Hubs
Size: 128x84

Desc:
Arc Eternal Redemption â€" Training Day (Part 1) Relive the campaign as the creeper! Reclaim the worlds cleansed by Abraxis and get redemption. “Training Day” places you on the planet Tempus in the Inceptus sector. There is a small outpost with light defenses. You command the Loki Hive. Learn to control the creeper and destroy everything you see. #PlayAsCreeper #PACRedemption
Title: Re: Custom Map #1492: Arc Eternal Redemption - Training Day. By: Hubs
Post by: stdout on December 18, 2014, 07:43:44 AM
Excellent PlayAsCreeper tutorial! Perfectly done.
Title: Re: Custom Map #1492: Arc Eternal Redemption - Training Day. By: Hubs
Post by: teknotiss on December 18, 2014, 08:02:28 AM
also, except that the last info box won't go away and i can see the bottom half of the screen when zoomed in. perhaps pressing h should get rid of it.
a touch annoying but still a great tutorial. good job
Title: Re: Custom Map #1492: Arc Eternal Redemption - Training Day. By: Hubs
Post by: Hubs on December 18, 2014, 08:08:58 AM
Quote from: stdout on December 18, 2014, 07:43:44 AM
Excellent PlayAsCreeper tutorial! Perfectly done.

Thanks stdout! This is the first of a long series of maps I'll be doing that will follow the campaign after Abraxis has cleared earch world. Hope everyone enjoys!

Quote from: teknotiss on December 18, 2014, 08:02:28 AM
also, except that the last info box won't go away and i can see the bottom half of the screen when zoomed in. perhaps pressing h should get rid of it.
a touch annoying but still a great tutorial. good job

There is a red x in the upper right corner of the message box that will close it.  It's kind of small, so it's easy to miss.
Title: Re: Custom Map #1492: Arc Eternal Redemption - Training Day. By: Hubs
Post by: teknotiss on December 18, 2014, 08:22:20 AM
ah yes i see it. no worries then. i wonder if that could be enlarged a bit in future maps?
is it CRPL settable or is it fixed?
Title: Re: Custom Map #1492: Arc Eternal Redemption - Training Day. By: Hubs
Post by: Hubs on December 18, 2014, 08:39:56 AM
The map uses ShowMessage for the first set of messages, then ShowMessageDismissible for the last message (since there isn't another action you can do to remove it). It's a built in function so unless it's rewritten in crpl it's not resizable. If you play the first campaign map, you get the same thing. I tried to model it as much as possible to the style of that map.
Title: Re: Custom Map #1492: Arc Eternal Redemption - Training Day. By: Hubs
Post by: stdout on December 18, 2014, 08:57:47 AM
I also didn't see that red x at first and I was irritated that the message stayed. I guess in hindsight it would be best to add a sentence at the end saying "Click the red X to close this window." but that's a tiny nitpick. I wouldn't try to change the map because of that.

Hubs, in the past I have posted maps as betas to let people try them out before posting to CS. It has been helpful because extra sets of eyes on a map often reveal little things that the designer didn't notice. Having a couple people play your map first and give a thumbs-up or offer advice, is really helpful.
Title: Re: Custom Map #1492: Arc Eternal Redemption - Training Day. By: Hubs
Post by: mzimmer74 on December 18, 2014, 12:23:46 PM
I love the idea of the map series.  Keep them coming! :)
Title: Re: Custom Map #1492: Arc Eternal Redemption - Training Day. By: Hubs
Post by: Loren Pechtel on December 18, 2014, 08:10:08 PM
I agree about the red x being hard to see.

Also, it says surrounded totems get a blue ring but it doesn't say what this means.
Title: Re: Custom Map #1492: Arc Eternal Redemption - Training Day. By: Hubs
Post by: Hubs on December 18, 2014, 10:19:46 PM
I think what I'll do in the future is have it disappear after a minute or two or just when the next PZ is taken. I don't think I'll use that feature with a lot of my maps going forward. It just really fit well with the tutorial style I was going for. And it was too much text to put in the normal communication boxes at the top - it would have been 25+ messages.
Title: Re: Custom Map #1492: Arc Eternal Redemption - Training Day. By: Hubs
Post by: Courtesy on December 18, 2014, 11:16:00 PM
This is the first PAC map I've ever played. I see a lot of work went into it, but I don't seem to enjoy the maptype very much.

However, it does have tons of great ideas in it, and I'm blown away by how much work went into making these kinds of maps. One has to wonder if one could make a map where the creeper behaves more like this, while still being balanced...
Title: Re: Custom Map #1492: Arc Eternal Redemption - Training Day. By: Hubs
Post by: teknotiss on December 20, 2014, 12:00:27 PM
Quote from: Courtesy on December 18, 2014, 11:16:00 PM
This is the first PAC map I've ever played. I see a lot of work went into it, but I don't seem to enjoy the maptype very much.

However, it does have tons of great ideas in it, and I'm blown away by how much work went into making these kinds of maps. One has to wonder if one could make a map where the creeper behaves more like this, while still being balanced...

this is an easy map, try some of the other PAC maps, some are trickier than others.
and with the new easy to use template we can hope that we'll have many more PAC maps to come! 8)
Title: Re: Custom Map #1492: Arc Eternal Redemption - Training Day. By: Hubs
Post by: Hubs on December 20, 2014, 12:10:17 PM
My main goal with this map was to get you used to the controls and the four build options. The other PAC maps have a lot more complexity and strategy involved and they're much more interesting to play.
Title: Re: Custom Map #1492: Arc Eternal Redemption - Training Day. By: Hubs
Post by: BoxOfSnoo on November 25, 2017, 06:43:30 PM
This is a pretty ancient topic, but I got to the point where I'm supposed to build an emitter on the "power zone" but I can't build anywhere.  What's a power zone?  The glowing rings?
Title: Re: Custom Map #1492: Arc Eternal Redemption - Training Day. By: Hubs
Post by: herobattle530 on November 25, 2017, 07:10:09 PM
Quote from: BoxOfSnoo on November 25, 2017, 06:43:30 PM
This is a pretty ancient topic, but I got to the point where I'm supposed to build an emitter on the "power zone" but I can't build anywhere.  What's a power zone?  The glowing rings?
Yes, spread some digitalis on it and place the emitter or spore tower on it.
Title: Re: Custom Map #1492: Arc Eternal Redemption - Training Day. By: Hubs
Post by: BoxOfSnoo on November 26, 2017, 04:58:35 PM
Ah yes.  For some reason I was thinking you couldn't build on top of digitalis.  Thanks.