This topic is for discussion of map #1492: Arc Eternal Redemption - Training Day
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1492)
Author: Hubs
Size: 128x84
Desc:
Arc Eternal Redemption â€" Training Day (Part 1) Relive the campaign as the creeper! Reclaim the worlds cleansed by Abraxis and get redemption. “Training Day†places you on the planet Tempus in the Inceptus sector. There is a small outpost with light defenses. You command the Loki Hive. Learn to control the creeper and destroy everything you see. #PlayAsCreeper #PACRedemption
Excellent PlayAsCreeper tutorial! Perfectly done.
also, except that the last info box won't go away and i can see the bottom half of the screen when zoomed in. perhaps pressing h should get rid of it.
a touch annoying but still a great tutorial. good job
Quote from: stdout on December 18, 2014, 07:43:44 AM
Excellent PlayAsCreeper tutorial! Perfectly done.
Thanks stdout! This is the first of a long series of maps I'll be doing that will follow the campaign after Abraxis has cleared earch world. Hope everyone enjoys!
Quote from: teknotiss on December 18, 2014, 08:02:28 AM
also, except that the last info box won't go away and i can see the bottom half of the screen when zoomed in. perhaps pressing h should get rid of it.
a touch annoying but still a great tutorial. good job
There is a red x in the upper right corner of the message box that will close it. It's kind of small, so it's easy to miss.
ah yes i see it. no worries then. i wonder if that could be enlarged a bit in future maps?
is it CRPL settable or is it fixed?
The map uses ShowMessage for the first set of messages, then ShowMessageDismissible for the last message (since there isn't another action you can do to remove it). It's a built in function so unless it's rewritten in crpl it's not resizable. If you play the first campaign map, you get the same thing. I tried to model it as much as possible to the style of that map.
I also didn't see that red x at first and I was irritated that the message stayed. I guess in hindsight it would be best to add a sentence at the end saying "Click the red X to close this window." but that's a tiny nitpick. I wouldn't try to change the map because of that.
Hubs, in the past I have posted maps as betas to let people try them out before posting to CS. It has been helpful because extra sets of eyes on a map often reveal little things that the designer didn't notice. Having a couple people play your map first and give a thumbs-up or offer advice, is really helpful.
I love the idea of the map series. Keep them coming! :)
I agree about the red x being hard to see.
Also, it says surrounded totems get a blue ring but it doesn't say what this means.
I think what I'll do in the future is have it disappear after a minute or two or just when the next PZ is taken. I don't think I'll use that feature with a lot of my maps going forward. It just really fit well with the tutorial style I was going for. And it was too much text to put in the normal communication boxes at the top - it would have been 25+ messages.
This is the first PAC map I've ever played. I see a lot of work went into it, but I don't seem to enjoy the maptype very much.
However, it does have tons of great ideas in it, and I'm blown away by how much work went into making these kinds of maps. One has to wonder if one could make a map where the creeper behaves more like this, while still being balanced...
Quote from: Courtesy on December 18, 2014, 11:16:00 PM
This is the first PAC map I've ever played. I see a lot of work went into it, but I don't seem to enjoy the maptype very much.
However, it does have tons of great ideas in it, and I'm blown away by how much work went into making these kinds of maps. One has to wonder if one could make a map where the creeper behaves more like this, while still being balanced...
this is an easy map, try some of the other PAC maps, some are trickier than others.
and with the new easy to use template we can hope that we'll have many more PAC maps to come! 8)
My main goal with this map was to get you used to the controls and the four build options. The other PAC maps have a lot more complexity and strategy involved and they're much more interesting to play.
This is a pretty ancient topic, but I got to the point where I'm supposed to build an emitter on the "power zone" but I can't build anywhere. What's a power zone? The glowing rings?
Quote from: BoxOfSnoo on November 25, 2017, 06:43:30 PM
This is a pretty ancient topic, but I got to the point where I'm supposed to build an emitter on the "power zone" but I can't build anywhere. What's a power zone? The glowing rings?
Yes, spread some digitalis on it and place the emitter or spore tower on it.
Ah yes. For some reason I was thinking you couldn't build on top of digitalis. Thanks.