Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 15, 2014, 09:38:40 PM

Title: Custom Map #1486: The Rage test. By: Doogie
Post by: AutoPost on December 15, 2014, 09:38:40 PM
This topic is for discussion of map #1486: The Rage test
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1486)

Author: Doogie
Size: 128x128

Desc:
There is a 99% chance you will do it wrong......
Title: Re: Custom Map #1486: The Rage test. By: Doogie
Post by: teknotiss on December 16, 2014, 04:35:12 PM
does a map that takes 14 secs count as an insta win map? :o
i vacillate whether to report it or not.
since it clearly had work put into it, yet i feel we should discourage maps that have a simple "trick anda win!" sort of setup.
Doogie, why dude? why? ???
Title: Re: Custom Map #1486: The Rage test. By: Doogie
Post by: stdout on December 16, 2014, 06:15:38 PM
Not an actual real mission. 1/10 and reported.
Title: Re: Custom Map #1486: The Rage test. By: Doogie
Post by: Doogie on December 16, 2014, 06:24:01 PM
I was Trying a different kind of concept out, I did not know these maps were not liked and will not do them in the future.
Title: Re: Custom Map #1486: The Rage test. By: Doogie
Post by: planetfall on December 16, 2014, 07:24:34 PM
I finished the thing in the center and nothing happened. I can't nullify anything. What do I have to do?
Title: Re: Custom Map #1486: The Rage test. By: Doogie
Post by: Karsten75 on December 16, 2014, 07:39:38 PM
There must be some trick here, since it's apparently not an inst-win map for all. I'm wondering...
Title: Re: Custom Map #1486: The Rage test. By: Doogie
Post by: stdout on December 16, 2014, 09:08:54 PM
Land your CNs and build a single beam weapon and nothing else. It'll kill the center core and the "game" will end.  Also make sure the CN doesn't feed the central core (it requests packets). If it receives packets then that changes the "Win" condition. So land your CNs outside of range. Also, don't move the CNs.
Title: Re: Custom Map #1486: The Rage test. By: Doogie
Post by: Karsten75 on December 16, 2014, 09:26:10 PM
Strangely enough, it didn't. Got a message that a survival pod was destroyed, but that was it.
Title: Re: Custom Map #1486: The Rage test. By: Doogie
Post by: Asbestos on December 16, 2014, 09:54:33 PM
I waited several hours feeding the center core with 15000 packets with both emitters capped and smothered with AC, and then when it finally got enough, there was a message that a survival pod was destroyed, the center core flew up, and nothing at all happened. Then I rage quit the map in frustration, saw that I had to build a beam, and won the map in 15 seconds.
Title: Re: Custom Map #1486: The Rage test. By: Doogie
Post by: Karsten75 on December 17, 2014, 09:19:03 AM
I've now tried both approaches, but can't get the insta-win. :(  If I destroy the core/survival pod with a beam, I get a red message notification saying I destroyed the survival pod. If I load it up with 150K energy, I get a green notification saying I destroyed the survival pod and some partially obstructed text saying the author is disappointed. So am I.
Title: Re: Custom Map #1486: The Rage test. By: Doogie
Post by: radd on December 17, 2014, 09:46:40 AM
I get the same as Karsten75.

Wonder why there's a difference.
Perhaps a platform difference? I'm using the latest CW3 on OSX 10.10.1
Title: Re: Custom Map #1486: The Rage test. By: Doogie
Post by: Grayzzur on December 17, 2014, 09:54:06 AM
I've even pulled the code behind the map up and examined it, and I can't figure out the win condition. The core also seems to be attempting to load a script that's not included in the map.

My biggest gripe with this map is that you can be placed in a losing state early on, and not know it until much, much later. If it's some kind of puzzle, there need to be more hints on how to win. A message artifact with guidance would be nice. The only clue to victory I can find in the code is the setting of a message on the missing script ("PodMessage.crpl") to "Pod Rescued" if the thing is destroyed while ascending, and the only way to make it ascend seems to be 15000 energy, which can NOT be done in 15 seconds.

I've blown it up with beams at the start, with and without letting it have energy. I've filled it to 15000. I've filled it to 15000 and tried to blow it up before it ascended fully.

(And for those taking hours to fill the pod with packets... build a forge. Build speed and packet speed upgrades. You can have it full in under 25 minutes.)

Now, if the goal were to feed it 15000 energy before creeper got to it, that would be a decent map. Excessive in that  getting to 15000 takes too long, but along the lines of a decent goal.
Title: Re: Custom Map #1486: The Rage test. By: Doogie
Post by: stdout on December 17, 2014, 12:17:28 PM
Here is the screenshot of my instawin. Land all 3 CNs (out of reach of the pod) and then build a beam. Wait for the win. Using the latest CW3 on Linux.
Title: Re: Custom Map #1486: The Rage test. By: Doogie
Post by: mzimmer74 on December 17, 2014, 12:44:56 PM
I tried that exact same setup and, while the pod was destroyed by the beam, I did not get the win.
Title: Re: Custom Map #1486: The Rage test. By: Doogie
Post by: Karsten75 on December 17, 2014, 03:38:42 PM
Since this map isn't consistent, I'm not too happy with it remaining in Colonial Space.  Any thoughts?
Title: Re: Custom Map #1486: The Rage test. By: Doogie
Post by: thumbmaster on December 17, 2014, 09:02:00 PM
Quote from: mzimmer74 on December 17, 2014, 12:44:56 PM
I tried that exact same setup and, while the pod was destroyed by the beam, I did not get the win.

I ran into the same scenario. I did exactly as stdout did and all I got was the "pod destroyed" message and the game kept going.
Title: Re: Custom Map #1486: The Rage test. By: Doogie
Post by: blank on December 18, 2014, 12:47:38 AM
I had to start building the beam after the thing got over 100 packets to win.  If I built a beam before the thing just disappeared, no message.
Title: Re: Custom Map #1486: The Rage test. By: Doogie
Post by: D0m0nik on December 19, 2014, 05:29:10 AM
I also copied stdout exactly, the pod was destroyed and then nothing.
Title: Re: Custom Map #1486: The Rage test. By: Doogie
Post by: Karsten75 on August 29, 2017, 11:18:45 PM
Wow, sorry to revive an old topic, but I just noticed that this map, after several years in Colonial Space, garnered enough reports to be redacted. :)