Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 07, 2014, 03:19:35 PM

Title: Custom Map #1456: Terrain Wall. By: Thumbmaster
Post by: AutoPost on December 07, 2014, 03:19:35 PM
This topic is for discussion of map #1456: Terrain Wall
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1456)

Author: Thumbmaster
Size: 120x150

Desc:
Start at the top of the wall and make your way down to the creeper.
Title: Re: Custom Map #1456: Terrain Wall. By: Thumbmaster
Post by: Karsten75 on December 09, 2014, 09:36:53 AM
To do it with a feather is art. To do it with a duck is perversion.

Too many shield keys!

Title: Re: Custom Map #1456: Terrain Wall. By: Thumbmaster
Post by: thumbmaster on December 09, 2014, 10:38:18 AM
Quote from: Karsten75 on December 09, 2014, 09:36:53 AM
To do it with a feather is art. To do it with a duck is perversion.

Too many shield keys!

LOL! Yes, I warned him about that but he insisted that's the way to make the map "more challenging". What do 6 year olds know about challenges?   :P
Title: Re: Custom Map #1456: Terrain Wall. By: Thumbmaster
Post by: Grayzzur on December 10, 2014, 03:28:40 PM
That was fun. Your son makes interesting maps.

Tell him that Message Artifacts and Tech Artifacts can do that same thing... keep the map from being won until they are collected. You can even do Collector Tech Artifacts and have full collector tech at the start of the map. You don't need them to build collectors, but you do need to collect them to win. They have the added bonus of NOT being Shield Keys. :)

Plus, he can write corny messages to people playing his maps in the Message Artifacts. Okay, on second thought, I leave it up to you whether or not to let him know that....  :o