Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 26, 2014, 04:30:33 AM

Title: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: AutoPost on November 26, 2014, 04:30:33 AM
This topic is for discussion of map #1402: Tracking Space
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1402)

Author: Pastor.Healer
Size: 171x171

Desc:
Forget the ice cream... Put your seatbelt on!
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: Loren Pechtel on November 26, 2014, 12:48:42 PM
You've got me here.  The inner ring is no big deal, I can't see how to beat the outer ring.
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: pastor.healer on November 26, 2014, 02:31:25 PM
There are two links to get across.  Take a look at those Loren and you will find a way. 

If you are further stuck, raise a flag and I will describe the next step.

Blessings
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: Helper on November 26, 2014, 02:36:21 PM
Quote from: pastor.healer on November 26, 2014, 02:31:25 PM
...and I will describe the next step.

Is there anything but brute force for the outer ring?
I kept trying to finesse something with multiple Relays & Nullifiers, then finally just loaded up the Infantry and charged.
If I try it again, I'll forget that finesse stuff and just go for the gusto.
Very entertaining game - thanks.
H
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: pastor.healer on November 26, 2014, 02:37:32 PM
Nice score my friend... 

You definitely did it better than I did.  Way to go!
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: PMouser on November 27, 2014, 04:13:00 AM
I just cant get it , i tried the 2 links and just cant get outter ring, with the runners keeping my stuff stunned, and if i kill them i get flooded , it just cant be done my me . help please. i had to give up.i was wasting my time on it. ty
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: stdout on November 27, 2014, 10:36:35 AM
Great map, PH. Took me over an hour (in game) but that's because I spent forever trying to figure out a smart way to take the outer ring. Once I gave up on that idea I just built a bunch of cannons, mortars and sprayers and just went to work.
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: Loren Pechtel on November 27, 2014, 10:41:57 AM
Quote from: pastor.healer on November 26, 2014, 02:31:25 PM
There are two links to get across.  Take a look at those Loren and you will find a way. 

If you are further stuck, raise a flag and I will describe the next step.

Blessings

Yeah, I found the links no problem.  Accomplishing much once I'm over there is another matter.  If I use any weapons over there other than beams eventually the bugs start blowing up.  If I don't use weapons eventually I get killed by creeper.  I got a beachhead in the east covered by a beam on the PZ in the far NE but I'm completely unable to push further.  A spore got through on the west without my accomplishing anything and I see no way to defend a beachhead even if I managed to clear the mess.
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: Helper on November 27, 2014, 11:10:18 AM
Quote from: Loren Pechtel on November 27, 2014, 10:41:57 AM
...and I see no way to defend a beachhead even if I managed to clear the mess.
You are probably going to have to have 8-10 Blasters, a couple of Mortars and one Sprayer when you make the jump to the outer ring (I went to the East side).
It will get ugly and you should start building replacements as soon as you initiate the jump.
After creating the first PZ, the fire power increase makes life a whole bunch easier.
H
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: teknotiss on November 27, 2014, 01:44:06 PM
i've yet to post a score, but i'm starting again with a "brute force and ignorance" approach
or i'm going to channel the Orks "WAAAAAAAAAAAARRRGGHH!!!!" :o
there is no way, at least that i can see, to take the outer ring without killing some runners so i'll have to wait for a reasonable opening and then charge.
also might try whacking a couple of blasters on D only on each flank and see if i can give myself fewer runners and more time.
got really stuffed the last 2 goes but luck is a factor (but at least not as much as on some of your other maps p.h ::)), and my initial build time was terrible, so i'm going to restart totally. 8)
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: Helper on November 27, 2014, 02:30:02 PM
@tek:
Maybe this picture will help.
The key was getting that first PZ to enable killing all the Creeper generated by those dad-blamed Runnerbugs.
Spoiler
http://tinypic.com/view.php?pic=xojn1v&s=8
[close]
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: pastor.healer on November 27, 2014, 04:35:37 PM
Happy Thanksgiving to all!

Tek, I'm glad I finally got you a challenge.

Blessings
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: teknotiss on November 27, 2014, 07:07:08 PM
Quote from: pastor.healer on November 27, 2014, 04:35:37 PM
Happy Thanksgiving to all!

Tek, I'm glad I finally got you a challenge.

Blessings

oh dude, you have given us all plenty of challenges. ::)
there are a few of yours that are in the "rage quit and replay later" pile ;)
good work dude, keep it up! 8)
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: pastor.healer on November 27, 2014, 08:48:35 PM
 :)
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: stdout on November 27, 2014, 09:01:24 PM
I also have a rage quit/finish later pile. :)

Happy thanksgiving PH.
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: pastor.healer on November 27, 2014, 10:42:31 PM
Goodness...  I didn't realize I was creating so much rage...   :(
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: stdout on November 28, 2014, 08:19:45 AM
Not actual rage, it's just a figure of speech. Keep doing what you're doing PH we're all loving it.
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: Loren Pechtel on November 28, 2014, 01:20:09 PM
Quote from: Helper on November 27, 2014, 11:10:18 AM
Quote from: Loren Pechtel on November 27, 2014, 10:41:57 AM
...and I see no way to defend a beachhead even if I managed to clear the mess.
You are probably going to have to have 8-10 Blasters, a couple of Mortars and one Sprayer when you make the jump to the outer ring (I went to the East side).
It will get ugly and you should start building replacements as soon as you initiate the jump.
After creating the first PZ, the fire power increase makes life a whole bunch easier.
H

I couldn't make that approach work.  Stunned weapons do you no good.

I did finally find a different approach, though--the PZ that I had been able to seize in the NE I tried raising the terrain around there and putting a blaster on it.  I had enough space for decoys so I could keep them unstunned.  That gave me the foothold to unravel the outer ring.

Another thing that helped once I had a foothold--drop a singularity shot and then use snipers--great piles of creeper just vanish.
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: teknotiss on November 28, 2014, 01:51:39 PM
Quote from: Loren Pechtel on November 28, 2014, 01:20:09 PM
Another thing that helped once I had a foothold--drop a singularity shot and then use snipers--great piles of creeper just vanish.


of course, the singularity can reduce vast creeper through the flip effect! :o genius dude!  8)
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: thumbmaster on November 28, 2014, 09:06:17 PM
Interesting.... I've never used the singularity weapon, even in the campaign. So I'll need to brush up on what the heck it does and how it can help. I tried this map a number of times and failed miserably each time. It always starts nice until there's a sudden rush of runners and creepers and I freak out. I never even get to beat the inner ring.  :o

But this map is like a siren song that keeps calling out to me. I shall overcome. One day.
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: teknotiss on November 29, 2014, 05:44:52 AM
Quote from: thumbmaster on November 28, 2014, 09:06:17 PM
Interesting.... I've never used the singularity weapon, even in the campaign. So I'll need to brush up on what the heck it does and how it can help. I tried this map a number of times and failed miserably each time. It always starts nice until there's a sudden rush of runners and creepers and I freak out. I never even get to beat the inner ring.  :o

But this map is like a siren song that keeps calling out to me. I shall overcome. One day.

basically it forms a C/AC "gravity field" for approx 10 secs per hundred aether(ish)
and if the amount of C exceeds 2147 it "flips" to AC (same thing happens in reverse) and, unless the field stops at precisely the right moment, it is then neutralised by the C still being pulled into the singularity. not a winner in itself but it can be tactically useful to reduce creeper.
and of course there are maps where to kill a unit requires you to pull tons of C away from a nullifier spot too! ::)

in this sort of map getting a forge early and getting at least one range upgrade is critical.
if you can keep the D back you can cut down on unnecessary runner deaths, but there is a degree of luck in these maps because of the nature of the runners. ;)
Title: Re: Custom Map #1402: Tracking Space. By: Pastor.Healer
Post by: ak on November 29, 2014, 09:32:28 PM
Nice one.  I took the top-left bridge... probably the top right would have been a lot faster because there's a spot to put down a CN once you nullify the AEZ.