Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 23, 2014, 05:31:23 PM

Title: Custom Map #1392: Seizo. By: Thumbmaster
Post by: AutoPost on November 23, 2014, 05:31:23 PM
This topic is for discussion of map #1392: Seizo
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1392)

Author: Thumbmaster
Size: 190x140

Desc:
Another island map.
Title: Re: Custom Map #1392: Seizo. By: Thumbmaster
Post by: Mexxor on November 24, 2014, 08:30:51 AM
I like island maps :D
And good to see there is no unneccessary tech grabs here :P
Title: Re: Custom Map #1392: Seizo. By: Thumbmaster
Post by: thumbmaster on November 24, 2014, 09:21:24 AM
While building the map, I had to remind him that since he's putting the guppy tech on an island, we need to make sure a relay can hop over. Initially, he had a vast chasm between those islands. Once we test-played the map, he finally understood. We're still trying to get used to all the basics before delving into the fancy stuff. The CRPL stuff is amazing. I really wish we can edit maps that we uploaded to fix errors. Creators of maps make lousy beta-testers.   8)
Title: Re: Custom Map #1392: Seizo. By: Thumbmaster
Post by: teknotiss on November 24, 2014, 09:34:12 AM
Quote from: thumbmaster on November 24, 2014, 09:21:24 AM
While building the map, I had to remind him that since he's putting the guppy tech on an island, we need to make sure a relay can hop over. Initially, he had a vast chasm between those islands. Once we test-played the map, he finally understood. We're still trying to get used to all the basics before delving into the fancy stuff. The CRPL stuff is amazing. I really wish we can edit maps that we uploaded to fix errors. Creators of maps make lousy beta-testers.   8)

hey man, just make a thread in this forum: http://knucklecracker.com/forums/index.php?board=32.0
and post any map you want testing in that thread, many of us will be happy to help and give feedback, then once it's tuned to your satisfaction you can upload it to CS!
hope that helps 8)
Title: Re: Custom Map #1392: Seizo. By: Thumbmaster
Post by: Loren Pechtel on November 24, 2014, 10:22:58 AM
Who cares how far away the guppy is?  There are no emitters there, just drop a CN and grab it.


What I don't understand is why the island in the far SE.  You would have to go past the inhibitor to get there.
Title: Re: Custom Map #1392: Seizo. By: Thumbmaster
Post by: planetfall on November 24, 2014, 12:25:10 PM
Quote from: Loren Pechtel on November 24, 2014, 10:22:58 AM
What I don't understand is why the island in the far SE.  You would have to go past the inhibitor to get there.

Actually, I used that island to backstab the creeper from the ore island.

Quote from: thumbmaster on November 24, 2014, 09:21:24 AM
While building the map, I had to remind him that since he's putting the guppy tech on an island, we need to make sure a relay can hop over.

A guppy can't collect artifacts anyway (with the exception of AoOs and any CRPL-made ones that cost packets), they have to be linked to a CN by landlines.