Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 22, 2014, 01:02:09 AM

Title: Custom Map #1378: Compound. By: Left of Zen
Post by: AutoPost on November 22, 2014, 01:02:09 AM
This topic is for discussion of map #1378: Compound
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1378)

Author: Left of Zen
Size: 196x196

Desc:
A tough map with wide open spaces. Note: the AC won't save you for long!
Title: Re: Custom Map #1378: Compound. By: Left of Zen
Post by: ChaosMaster130 on November 22, 2014, 04:11:39 AM
Yeah, while I can understand why you did so, turning off the singularity weapon turned this map into a long boring slog that I "Won" pretty quickly and was not fun to play really  :(
Title: Re: Custom Map #1378: Compound. By: Left of Zen
Post by: wobblycogs on November 22, 2014, 04:36:17 AM
Nice map, could have been a bit tougher though I think.
Spoiler
Establishing a base is fairly easy because of the energy prize in the middle of the map and once that's done it's not hard to push straight up the centre.
[close]
Title: Re: Custom Map #1378: Compound. By: Left of Zen
Post by: iwishforpie2 on November 22, 2014, 10:03:49 AM
Quote from: wobblycogs on November 22, 2014, 04:36:17 AM
Nice map, could have been a bit tougher though I think.
Spoiler
Establishing a base is fairly easy because of the energy prize in the middle of the map and once that's done it's not hard to push straight up the centre.
[close]

Easier than that, the reactors cost 10 and collectors are 2.
Title: Re: Custom Map #1378: Compound. By: Left of Zen
Post by: exostum on November 25, 2014, 12:51:24 AM
After two false start I managed to beat it

I really miss the singularity weapon on this map

final position on the attached screenshot