This topic is for discussion of map #1376: Abandoned Power
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1376)
Author: Pastor.Healer
Size: 161x97
Desc:
This is a difficult game that is going to take strategy to get through. I recommend saving the game along the way. For those who like a challenge, it is here.
im a turtler and im stumped on this one but it looks awesome
Keep going orangina. Let me know if I can help you get started.
Blessings
That is soooooooo rude RrR! :)
A bit tougher than your usual stuff, but good.
Hit for those who are totally stuck:
Spoiler
Spore towers do not fire on CNs nor nullifiers.
Brutal. I appreciated the
Spoiler
rare runners with AC loads instead of creeper.
Very tricky start until you figure out what you can get away with!
Thanks for the comments. I enjoyed this map. I wanted one that was a challenge and hope it fits the bill.
Blessings
Quote from: pastor.healer on November 21, 2014, 06:22:17 PM
That is soooooooo rude RrR! :)
Sorry, I've done a better job now.
RrR.... that is a strong fix. I called Intel this morning and asked if you had received their time reduction software
for the chipset on your computer. They said they know you well. You keep calling them and asking for even
better clock speed adjustment software. You have been found out... :)
Keep up the good work!
Could use some advice! Have I messed up by
Spoiler
not defending the digitalis in the lower-right corner?
Never mind! Managed to muscle through. Great challenge.
I like the idea behind the map, but I intensely dislike the whole luck factor of sometimes killing enough digitalis to result in a runner death, resulting in complete overflow of one or more islands. It just seems to become a bit too much luck and not enough strategy (Or maybe I am just doing it all wrong)
If you are relying on luck on this map, then you have a suboptimal strategy.
On other maps, it pays to watch for injured runners on dead digitalis and briefly disable weapons so the digitalis can regrow and the runner escape.
Quote from: RrR on November 25, 2014, 05:38:47 AM
If you are relying on luck on this map, then you have a suboptimal strategy.
On other maps, it pays to watch for injured runners on dead digitalis and briefly disable weapons so the digitalis can regrow and the runner escape.
or we just fail to have the twitch reflex of a mongoose! ::)
Quote from: RrR on November 25, 2014, 05:38:47 AM
If you are relying on luck on this map, then you have a suboptimal strategy.
On other maps, it pays to watch for injured runners on dead digitalis and briefly disable weapons so the digitalis can regrow and the runner escape.
I see this more as a strategy game than a twitch game. I'm not a twitch gamer!
Great fun! This is a really clever map. Thanks.
I have to admit I have no idea how to beat the map. I can take out about half the baddies, but then there's just way too many runners, they stun everything forever.
Quote from: xoft on December 02, 2014, 12:12:43 PM
I have to admit I have no idea how to beat the map. I can take out about half the baddies, but then there's just way too many runners, they stun everything forever.
Spoiler
Use blasters targeting digitalis only to keep the runners contained - upgrade your attack range if you're having trouble (guppies to the totems for your forge). Use strafers help the digi destruction, but don't strand too many runners at once, or they'll just ruin your day as they pop. Once you have a bertha or two, you can start mass runner destruction. You can also use the forge's beam thing if too many runners pop at once and you're getting overwhelmed.