Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 18, 2014, 11:07:14 PM

Title: Custom Map #1370: Inverted Spaces. By: Pastor.Healer
Post by: AutoPost on November 18, 2014, 11:07:14 PM
This topic is for discussion of map #1370: Inverted Spaces
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1370)

Author: Pastor.Healer
Size: 161x97

Desc:
This place is coming apart. Time to get going...
Title: Re: Custom Map #1370: Inverted Spaces. By: Pastor.Healer
Post by: Loren Pechtel on November 19, 2014, 11:32:26 AM
Has your account been hacked?  This looks like a Pastor.Healer map but it's much easier than your maps.
Title: Re: Custom Map #1370: Inverted Spaces. By: Pastor.Healer
Post by: pastor.healer on November 19, 2014, 11:42:13 AM
Ohhhhhh....  You were looking for a hard map! 

I heard you were looking for an easy one.  Alright...  Let me get my strategy hat on and I will
deliver one for you Loren.

:)
Title: Re: Custom Map #1370: Inverted Spaces. By: Pastor.Healer
Post by: Stave on November 19, 2014, 05:47:44 PM
Man, good luck if you let one of those *huge* spores through. Once I got established and terp'd up one of those islands to something more usable, it was a lot of fun. Thanks!
Title: Re: Custom Map #1370: Inverted Spaces. By: Pastor.Healer
Post by: pastor.healer on November 19, 2014, 07:38:50 PM
Glad you enjoyed it Stave! 

Blessings and honor to you
Title: Re: Custom Map #1370: Inverted Spaces. By: Pastor.Healer
Post by: pastor.healer on November 19, 2014, 07:40:03 PM
RrR...  what in the world?

Are you being nice to me with that score?  :)
Title: Re: Custom Map #1370: Inverted Spaces. By: Pastor.Healer
Post by: RrR on November 20, 2014, 03:39:25 AM
I took my time.

The secret is not to upset the runners. They make a big mess if they pop.
Title: Re: Custom Map #1370: Inverted Spaces. By: Pastor.Healer
Post by: pastor.healer on November 21, 2014, 01:29:27 AM
Well, you did great! 

Hey, what happened to Helper?  Haven't seen him lately...

Trust he is doing fine
Title: Re: Custom Map #1370: Inverted Spaces. By: Pastor.Healer
Post by: Helper on November 21, 2014, 01:48:31 PM
Quote from: pastor.healer on November 21, 2014, 01:29:27 AM
Hey, what happened to Helper?  Haven't seen him lately...

I heard he's been in secret strategy sessions with RrR, so he can figure out how to avoid Runners.
:)
Title: Re: Custom Map #1370: Inverted Spaces. By: Pastor.Healer
Post by: Loren Pechtel on November 21, 2014, 04:09:09 PM
Quote from: RrR on November 20, 2014, 03:39:25 AM
I took my time.

The secret is not to upset the runners. They make a big mess if they pop.

His runners always make a big mess.
Title: Re: Custom Map #1370: Inverted Spaces. By: Pastor.Healer
Post by: pastor.healer on November 21, 2014, 05:36:33 PM
Nice to hear you back Helper!  Hope all is well in your life...
Title: Re: Custom Map #1370: Inverted Spaces. By: Pastor.Healer
Post by: Helper on November 21, 2014, 05:42:53 PM
Quote from: pastor.healer on November 21, 2014, 05:36:33 PM
Nice to hear you back Helper!  Hope all is well in your life...

Padre - I'm still vertical and that alone makes things pretty well.
Finally got around to finishing this one.
I couldn't avoid killing about 10-12 of those little juice bugs, else would have done better.
Semper Fidelis!
H
Title: Re: Custom Map #1370: Inverted Spaces. By: Pastor.Healer
Post by: teknotiss on November 22, 2014, 08:03:10 AM
Quote from: Helper on November 21, 2014, 05:42:53 PM
Quote from: pastor.healer on November 21, 2014, 05:36:33 PM
Nice to hear you back Helper!  Hope all is well in your life...

Padre - I'm still vertical and that alone makes things pretty well.
Finally got around to finishing this one.
I couldn't avoid killing about 10-12 of those little juice bugs, else would have done better.
Semper Fidelis!
H

three retry's in a row and i had a runner "walk" off the dig into the void between the first two islands. i didn't even have a cannon up yet!
this is irritating, i guess it's cos the digi plan nearly meets there and it's causing a pathing bug
not that my first go was much good anyway, i was at 45 mins on first two islands :o
i'll prob come back to this one at some point. all i wanted was a sub 35 time ::)