Knuckle Cracker

Creeper World 3 => The Outer Sectors => Topic started by: Dragonkat on November 17, 2014, 01:11:42 PM

Title: Alpha sector: Aether. Unkillable gliders?
Post by: Dragonkat on November 17, 2014, 01:11:42 PM
Heh three creeper world games, and my first post, hi all!  ;D

That said a quick question as I try my first foray into alpha sector. What is going on with the gliders on this map? I tried building snipers to kill them, noticed like a derp the gliders were at a higher height then my towers. So I made a height 10 platform for them, and yet they still won't target them?

Is this a glitch or intentional map design? Because it's making expanding out of the south a right royal pain.
Title: Re: Alpha sector: Aether. Unkillable gliders?
Post by: J on November 17, 2014, 02:20:32 PM
Welcome Dragonkat!

The alpha map you're talking about doesn't allow snipers to shoot at gliders, you must find another way to get rid of them.
Title: Re: Alpha sector: Aether. Unkillable gliders?
Post by: Dragonkat on November 17, 2014, 02:41:37 PM
I'm at a loss as to how then, given I can bomb the island where the tower is into oblivion with waves of air units, but every time i guppy build a nullifer a glider comes by and vapes it the second it finishes. Unless i'm missing something CW decided to not mention ever. (See Bertha's in power zones for instance)
Title: Re: Alpha sector: Aether. Unkillable gliders?
Post by: Dragonkat on November 17, 2014, 02:49:44 PM
Heh never mind, got it, if barely. Though i'm curious, is there another trick to it past just building 5 nullifier guppy combos at once? And that 5th one barely finishing before the boom?
Title: Re: Alpha sector: Aether. Unkillable gliders?
Post by: J on November 17, 2014, 02:54:07 PM
Carefully watch the movement of the gliders and see if you come up with a great idea.
Spoiler
Gliders can only glide on their own terrain height, so you can alter their tracks with a terp to trap them somewhere else. Virgilw posted a video of that on the blog (more than a year ago, so you might need to search a bit).
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Title: Re: Alpha sector: Aether. Unkillable gliders?
Post by: Dragonkat on November 17, 2014, 03:02:29 PM
Lol or that.

A bit more subtle then brute build force. And I'll openly admit a tactic I wouldn't have thought of, given my frustration with everything too close to glider rails going boom. Previous tactic was to just kill them all off by suiciding them on a wall of collectors, but realized they respawned too fast, hence plan B.

But that's a good CW map for you (unlike farbor or a speed arca run, I'm a bit in the negative camp on that timed mission business or super pause micromanage perfection) Multiple ways to get around a problem.
Title: Re: Alpha sector: Aether. Unkillable gliders?
Post by: iamltr27 on November 19, 2014, 11:19:20 PM
Quote from: J on November 17, 2014, 02:54:07 PM
Carefully watch the movement of the gliders and see if you come up with a great idea.

I haven't played that map yet, but thanks for the hint.  I might never have spotted that glider behavior on my own.
[Leroy]
Title: Re: Alpha sector: Aether. Unkillable gliders?
Post by: nick on November 29, 2014, 04:19:00 PM
Here's a video if you want to see how you could do it.
Spoiler
https://www.youtube.com/watch?v=Q2TtXpTqxpE
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