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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 16, 2014, 11:07:02 AM

Title: Custom Map #1362: Mexxor #4. By: Mexxor
Post by: AutoPost on November 16, 2014, 11:07:02 AM
This topic is for discussion of map #1362: Mexxor #4
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1362)

Author: Mexxor
Size: 150x150

Desc:
My latest map, its inspired by some of the "pick your resource" maps #Digitalis #Void #Islands #Runners #MexxorMaps #Flipmitter #Connectmitter #Spores #AC assist #AoO Factories
Title: Re: Custom Map #1362: Mexxor #4. By: Mexxor
Post by: Loren Pechtel on November 16, 2014, 04:49:21 PM
Why did I have to nullify a bunch of friendly emitters to win this?

The flip emitters don't matter but the packet emitters have to be nullified for a win.
Title: Re: Custom Map #1362: Mexxor #4. By: Mexxor
Post by: Mexxor on November 16, 2014, 04:56:00 PM
Its a mistake I made by maing them count for victory -.-
I'll correct that in the next map though
Title: Re: Custom Map #1362: Mexxor #4. By: Mexxor
Post by: planetfall on November 16, 2014, 08:24:08 PM
Choose your resource? I seem to be able to choose between anticreeper, anticreeper, anticreeper, and anticreeper.

It was very fun, but both the map layout and abundance of antiemitters seem to force me into anticreeper-heavy strategy (I chose the totem corner FWIW.)
Title: Re: Custom Map #1362: Mexxor #4. By: Mexxor
Post by: Mexxor on November 17, 2014, 06:35:20 AM
Quote from: planetfall on November 16, 2014, 08:24:08 PM
Choose your resource? I seem to be able to choose between anticreeper, anticreeper, anticreeper, and anticreeper.

It was very fun, but both the map layout and abundance of antiemitters seem to force me into anticreeper-heavy strategy (I chose the totem corner FWIW.)

Well, i did say I was INSPIRED by those maps  ;D
But yeah, ehm, I went over the top with those emitters and my map didn't turn out quite like I wanted it to, but I do hope you had fun playing it though. I chose the totems too, but when you're someone that likes to fight fire with fire, or creeper with anticreeper, its pretty hard to think of other strategies to use  :P
I'm planning to make one that comes a bit closer to what I was hoping for, where it is the place you pick that largely determines how you will have to advance in the game (for instance, pick ore and of course you'll have to use that to your advantage, but pick totems and you'll get no ore but upgrades, or pick bertha's/AoO's, choices like that) I hope I can do that XD
Title: Re: Custom Map #1362: Mexxor #4. By: Mexxor
Post by: wobblycogs on November 17, 2014, 12:55:01 PM
Nice map but it didn't end for me. I figured I probably had to kill the AE towers but even after zapping all of them the game wouldn't end, I think that's the first time that's happened to me.
Title: Re: Custom Map #1362: Mexxor #4. By: Mexxor
Post by: Mexxor on November 17, 2014, 01:53:28 PM
Quote from: wobblycogs on November 17, 2014, 12:55:01 PM
Nice map but it didn't end for me. I figured I probably had to kill the AE towers but even after zapping all of them the game wouldn't end, I think that's the first time that's happened to me.

You also need to kill the green emitters, unfortunately, I made them count or victory, did you collect all the techs?
Title: Re: Custom Map #1362: Mexxor #4. By: Mexxor
Post by: ljw1004 on November 22, 2014, 12:13:30 PM
The totems in the northwest corner - do they actually do anything? help you win? I had them generating a load of "C/F/M" things which I collected, but I wasn't sure if there were any gameplay effects.
Title: Re: Custom Map #1362: Mexxor #4. By: Mexxor
Post by: Gameboytm101 on November 22, 2014, 12:49:47 PM
Quote from: ljw1004 on November 22, 2014, 12:13:30 PM
The totems in the northwest corner - do they actually do anything? help you win? I had them generating a load of "C/F/M" things which I collected, but I wasn't sure if there were any gameplay effects.
The C/F/M Orbs are Artifacts of Odin (AoO), which you can use from your Orbital tab.