This topic is for discussion of map #1359: Forgotten Generator
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1359)
Author: NextIdea
Size: 21x21
Desc:
Tiny world. Medium difficulty. Small surprise (Hint: Look preview).
Finally got rid - and I have no energy to land my CN. :-\
Quote from: iwishforpie2 on November 15, 2014, 09:14:25 PM
Finally got rid - and I have no energy to land my CN. :-\
Spoiler
I'm pretty sure the reactor uses AC to charge, so either nullify the emitters without nullifying both antiemitters, or load your guppy first and make sure your terp is on a power zone.
Nice game^^
Quote from: iwishforpie2 on November 15, 2014, 09:14:25 PM
Finally got rid - and I have no energy to land my CN. :-\
Also had a moment like that, but I build the terp earlier and landing it on a PZ reduces the energy required so I somehow made it^^
Quote from: ak on November 16, 2014, 07:48:40 PM
Quote from: iwishforpie2 on November 15, 2014, 09:14:25 PM
Finally got rid - and I have no energy to land my CN. :-\
Spoiler
I'm pretty sure the reactor uses AC to charge, so either nullify the emitters without nullifying both antiemitters, or load your guppy first and make sure your terp is on a power zone.
Yes. I know. But you can only put the 2nd nullifier on the PZs which reach the AC
Spoiler
The emitters are in a:
X X X
X X X
X X X
pattern.
the first nulifier takes out 6 emitters leaving:
O O O
O O X
O X X
, if you put the nulifier in one of these 2:
O O N
O O X
N X X
then you will hit only 1 of the 2 AC emitters, allowing you to still have power for the terps.
Yet how do you even pull off putting a nullifier in one of those spots?
Spoiler
Put the nullifier off-center between power zones.
Quote from: planetfall on November 17, 2014, 08:43:55 PM
Spoiler
Put the nullifier off-center between power zones.
That works too.
Quote from: Gameboytm101 on November 17, 2014, 07:13:45 PM
Yet how do you even pull off putting a nullifier in one of those spots?
Spoiler
I did it with 2 Mortars, 1 PC and 1 shield. Along with a Terp to raise the nullifier/PC's spots and to lower the emitters.