Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 12, 2014, 07:36:14 PM

Title: Custom Map #1348: teks031 AC is key 2. By: teknotiss
Post by: AutoPost on November 12, 2014, 07:36:14 PM
This topic is for discussion of map #1348: teks031 AC is key 2
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1348)

Author: teknotiss
Size: 129x153

Desc:
lots of AC. but not a lot of energy based weapons. have fun! #ACassist #firepower #teks #unitlimits
Title: Re: Custom Map #1348: teks031 AC is key 2. By: teknotiss
Post by: ChaosMaster130 on November 13, 2014, 12:14:38 AM
A pretty quick and simple map, I liked it.

Also THANK YOU for making the base area nice and symmetrical. So nice having a nice and even base :)
Title: Re: Custom Map #1348: teks031 AC is key 2. By: teknotiss
Post by: Helper on November 13, 2014, 01:37:40 PM
Good fun fight!
Action all the way through - I got caught unprepared to move several times, but will put a fix on that.
Thanks,
H
Title: Re: Custom Map #1348: teks031 AC is key 2. By: teknotiss
Post by: teknotiss on November 13, 2014, 03:14:10 PM
Quote from: ChaosMaster130 on November 13, 2014, 12:14:38 AM
A pretty quick and simple map, I liked it.

Also THANK YOU for making the base area nice and symmetrical. So nice having a nice and even base :)

ah a fellow OCD base area dude! ;) i know the pain of not being able to get a pretty and neat layout! ::)
you'll find, unless a map design demands it, that most of my maps offer symmetry 8)
at least in the base areas that is
and thanks for the thanks!

Quote from: Helper on November 13, 2014, 01:37:40 PM
Good fun fight!
Action all the way through - I got caught unprepared to move several times, but will put a fix on that.
Thanks,
H

cheers dude! yes i was rather pleased with this one. about halfway through the design i suddenly feared it would be a boring pointless slog, but no, it seemed to work out ok.
Title: Re: Custom Map #1348: teks031 AC is key 2. By: teknotiss
Post by: Karsten75 on November 13, 2014, 11:53:16 PM
"Too many notes (https://www.youtube.com/watch?v=H6_eqxh-Qok)", said the Emperor when asked about Mozart's music.
Title: Re: Custom Map #1348: teks031 AC is key 2. By: teknotiss
Post by: teknotiss on November 14, 2014, 07:12:18 AM
Quote from: Karsten75 on November 13, 2014, 11:53:16 PM
"Too many notes (https://www.youtube.com/watch?v=H6_eqxh-Qok)", said the Emperor when asked about Mozart's music.

just as many "notes" as i needed i thought. ::)
Title: Re: Custom Map #1348: teks031 AC is key 2. By: teknotiss
Post by: Stave on November 14, 2014, 02:07:59 PM
Quote from: teknotiss on November 14, 2014, 07:12:18 AM
Quote from: Karsten75 on November 13, 2014, 11:53:16 PM
"Too many notes (https://www.youtube.com/watch?v=H6_eqxh-Qok)", said the Emperor when asked about Mozart's music.

just as many "notes" as i needed i thought. ::)

I built maybe ten ore mines. You've got room for 216 on the base alone. Too many notes. :)

Fun map, regardless!
Title: Re: Custom Map #1348: teks031 AC is key 2. By: teknotiss
Post by: Mexxor on November 14, 2014, 02:35:44 PM
Quote from: Stave on November 14, 2014, 02:07:59 PM
Quote from: teknotiss on November 14, 2014, 07:12:18 AM
Quote from: Karsten75 on November 13, 2014, 11:53:16 PM
"Too many notes (https://www.youtube.com/watch?v=H6_eqxh-Qok)", said the Emperor when asked about Mozart's music.

just as many "notes" as i needed i thought. ::)

I built maybe ten ore mines. You've got room for 216 on the base alone. Too many notes. :)

Fun map, regardless!

I built 216 on the base  ::)
Title: Re: Custom Map #1348: teks031 AC is key 2. By: teknotiss
Post by: teknotiss on November 14, 2014, 06:05:51 PM
Quote from: Mexxor on November 14, 2014, 02:35:44 PM
Quote from: Stave on November 14, 2014, 02:07:59 PM
Quote from: teknotiss on November 14, 2014, 07:12:18 AM
Quote from: Karsten75 on November 13, 2014, 11:53:16 PM
"Too many notes (https://www.youtube.com/watch?v=H6_eqxh-Qok)", said the Emperor when asked about Mozart's music.

just as many "notes" as i needed i thought. ::)

I built maybe ten ore mines. You've got room for 216 on the base alone. Too many notes. :)

Fun map, regardless!

I built 216 on the base  ::)

me too ;), i guess some folks just don't get the high demand for ore type of tactics  ::)
Title: Re: Custom Map #1348: teks031 AC is key 2. By: teknotiss
Post by: Loren Pechtel on November 14, 2014, 09:53:12 PM
Beat it without guns.  I had AC more than 250 deep in much of the enemy base.
Title: Re: Custom Map #1348: teks031 AC is key 2. By: teknotiss
Post by: Mexxor on November 15, 2014, 06:41:18 AM
Quote from: teknotiss on November 14, 2014, 06:05:51 PM
Quote from: Mexxor on November 14, 2014, 02:35:44 PM
Quote from: Stave on November 14, 2014, 02:07:59 PM
Quote from: teknotiss on November 14, 2014, 07:12:18 AM
Quote from: Karsten75 on November 13, 2014, 11:53:16 PM
"Too many notes (https://www.youtube.com/watch?v=H6_eqxh-Qok)", said the Emperor when asked about Mozart's music.

just as many "notes" as i needed i thought. ::)

I built maybe ten ore mines. You've got room for 216 on the base alone. Too many notes. :)

Fun map, regardless!

I built 216 on the base  ::)

me too ;), i guess some folks just don't get the high demand for ore type of tactics  ::)

Its not really a high demand, it is just more fun to drown emitters than to shoot them with bertha's and stuff ::)
Title: Re: Custom Map #1348: teks031 AC is key 2. By: teknotiss
Post by: teknotiss on November 15, 2014, 07:41:32 AM
Quote from: Mexxor on November 15, 2014, 06:41:18 AM
Its not really a high demand, it is just more fun to drown emitters than to shoot them with bertha's and stuff ::)

i like to have tons of sprayers and bombers, so i needed all that ore to keep my demand supplied at peak moments, others are more efficient than me though ::)
Title: Re: Custom Map #1348: teks031 AC is key 2. By: teknotiss
Post by: Mexxor on November 15, 2014, 08:23:31 AM
Quote from: teknotiss on November 15, 2014, 07:41:32 AM
Quote from: Mexxor on November 15, 2014, 06:41:18 AM
Its not really a high demand, it is just more fun to drown emitters than to shoot them with bertha's and stuff ::)

i like to have tons of sprayers and bombers, so i needed all that ore to keep my demand supplied at peak moments, others are more efficient than me though ::)

Efficiency is not even in the picture in a map like this ::)
The more the better though, Imma replay that and try to overflow with AC  8)
Title: Re: Custom Map #1348: teks031 AC is key 2. By: teknotiss
Post by: Karsten75 on November 15, 2014, 05:01:07 PM
"Commander Abraxis, We should leave before you drown in Anti-Creeper."

Title: Re: Custom Map #1348: teks031 AC is key 2. By: teknotiss
Post by: toolforger on December 10, 2019, 05:13:53 PM
Too much ore, too little ore/AC throughput. In the end I had +900/-400 AC, yet the mines weren't fully active.
Maybe I should have increased CN capacity via forge, but *shrug* it wasn't much of a challenge anyway.