This topic is for discussion of map #1329: bubbles!
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1329)
Author: l2edl3aron
Size: 111x111
Desc:
Creeper isn't the enemy, digitalis is!
digitalis isn't the enemy, lack of power is! ::)
hey dude, this map should have been great, but the unit limits make it dull, sorry but having to bash away with no power and just mortars and blasters at a 2000/1sec inhib isn't what i call fun.
and i like sloggy maps.
if this map had unlimited reactors i might have played through.
if it had a few berthas (even ones we'd have to work for) i would almost certainly have played through.
and if the totems experience rate had been increased i might have even played without power and berthas.
as it is i don't really feel like putting in the time it'd take to work it all out.
perhaps a version two?
Concur with all above.
I'll watch for another (more user-friendly) version of what could be a really fun game.
Thanks for taking the time to do this.
H
Don't know why the map gets a three star as its a good puzzle map.
Basically the key to this map is setting up next to a totem and immediately expanding in all directions using collectors then using blasters set to digitalis on key squares to make an initial safe zone so you can tech up a bit.
After that you should be aiming to kill the first emitter and use its power zone to stick in a blaster set to digitalis to knock back the runners and cut off the creeper from expanding.
Once thats set up and running its just a matter of square hopping to each corner for the ore/totem and taking out the emitter and adding in another blaster to push the runners back even further.
By then you should have more than enough power to run lots of mortars and blasters to push back the creeper so you can get close enough to nullify the inhibitor.