Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 04, 2014, 01:57:22 AM

Title: Custom Map #1317: Nearly Impossible I. By: Hubs
Post by: AutoPost on November 04, 2014, 01:57:22 AM
This topic is for discussion of map #1317: Nearly Impossible I
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1317)

Author: Hubs
Size: 64x64

Desc:
This map is incredibly difficult and nearly impossible to beat. Are you up for the challenge?
Title: Re: Custom Map #1317: Nearly Impossible I. By: Hubs
Post by: pastor.healer on November 04, 2014, 03:56:27 AM
Really enjoyed this map.  I am impressed with your time!  :)
Title: Re: Custom Map #1317: Nearly Impossible I. By: Hubs
Post by: stdout on November 04, 2014, 08:51:14 AM
Most fun I've had playing a map in a long, long time.
Title: Re: Custom Map #1317: Nearly Impossible I. By: Hubs
Post by: Khotekki on November 04, 2014, 07:00:53 PM
I didn't realize I enjoyed maps like this, but apparently I do :D

That was fun, and I learned something about spores and beams today.

GJ
Title: Re: Custom Map #1317: Nearly Impossible I. By: Hubs
Post by: Hubs on November 05, 2014, 02:27:57 PM
Thanks for the positive feedback.  This is my first attempt at creating a map and I'm glad you liked it  :)

I'm considering making more like this.  Let me know if there's any specific strategies or ideas you'd like to see implemented in the next one.
Title: Re: Custom Map #1317: Nearly Impossible I. By: Hubs
Post by: mmh on November 05, 2014, 02:37:12 PM
Great map!  :D
Title: Re: Custom Map #1317: Nearly Impossible I. By: Hubs
Post by: Loren Pechtel on November 06, 2014, 08:15:50 PM
This takes some thought but it's not nearly impossible.
Title: Re: Custom Map #1317: Nearly Impossible I. By: Hubs
Post by: ak on November 06, 2014, 10:17:54 PM
I really want to see a video of Alter Old!
Title: Re: Custom Map #1317: Nearly Impossible I. By: Hubs
Post by: wobblycogs on November 18, 2014, 01:43:04 PM
Great map, I was really surprised how enjoyable it was. Getting the first few moves right is critical, after that it's mostly about moving things around due to the lack of space.

Spoiler
I initially worked hard to keep a beam alive and fully charged but it turns out it's not really needed. A blaster is much more useful for clearing the landing pads once a spore has hit. Once you get a beam in the bottom right PZ though it's game over for the creeper.
[close]
Title: Re: Custom Map #1317: Nearly Impossible I. By: Hubs
Post by: thumbmaster on November 19, 2014, 11:27:05 PM
I had to do a couple tries before deciding on a strategy. This is the only map I've ever played where I made zero collectors.  :P
Very challenging and just like solving one of those 50-step puzzles.
Title: Re: Custom Map #1317: Nearly Impossible I. By: Hubs
Post by: Alter Old on November 23, 2014, 03:38:25 AM
Quote from: ak on November 06, 2014, 10:17:54 PM
I really want to see a video of Alter Old!
Video (https://www.youtube.com/watch?v=Nlb2N3yanl0)
I forgot how I solved this puzzle, so that the new time (on video) better than the old ... but worse newest : ).
Title: Re: Custom Map #1317: Nearly Impossible I. By: Hubs
Post by: ak on November 23, 2014, 02:05:14 PM
Quote from: Alter Old on November 23, 2014, 03:38:25 AM
Quote from: ak on November 06, 2014, 10:17:54 PM
I really want to see a video of Alter Old!
Video (https://www.youtube.com/watch?v=Nlb2N3yanl0)
I forgot how I solved this puzzle, so that the new time (on video) better than the old ... but worse newest : ).
Wow.  Super tight.  Thanks for posting that!  Everything is so logical.  Makes me realize how many mistakes I made in my own strategy!
Title: Re: Custom Map #1317: Nearly Impossible I. By: Hubs
Post by: stdout on November 24, 2014, 12:14:35 PM
Thank you Alter Old. That was great to watch. Please post more of your videos. I learned a lot watching you.
Title: Re: Custom Map #1317: Nearly Impossible I. By: Hubs
Post by: Hubs on November 24, 2014, 01:08:40 PM
Wow Alter Old, I'm impressed! I'll try to give you more of a challenge with the next one! Thanks for showing us a few tricks  :D
Title: Re: Custom Map #1317: Nearly Impossible I. By: Hubs
Post by: speef on December 30, 2014, 01:30:39 PM
That's the first time I've ever got the "Victory!" message while my command node was drowning in hostile creeper. =D
Title: Re: Custom Map #1317: Nearly Impossible I. By: Hubs
Post by: Johnny Haywire on November 16, 2019, 06:16:41 PM
If you've never watched Alter Old's videos, you should click the link in one of his earlier posts in this thread. This map is a very steady map that you might need to pause occasionally but you shouldn't need to save or restart it. Pretty straightforward.

This map is so old I'm guessing Hubs isn't around anymore  :-[  but if ya are, thanks for making this map!  ;D