Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on April 17, 2010, 07:09:52 PM

Title: Custom Map: Escape from Kaliron - 03 - Navtel
Post by: AutoPost on April 17, 2010, 07:09:52 PM
This topic is for discussion of map: Escape from Kaliron - 03 - Navtel (http://knucklecracker.com/creeperworld/mapcomments.php?id=1471)
(http://knucklecracker.com/creeperworld/thumb.php?id=1471) (http://knucklecracker.com/creeperworld/mapcomments.php?id=1471)

Author: Vexsin (http://knucklecracker.com/creeperworld/viewmaps.php?author=Vexsin)

Desc:
Map 03 in the series: Escape from Kaliron (EFK)
Location: Navtel Creator
Title: Re: Custom Map: Escape from Kaliron - 03 - Navtel
Post by: Katra on April 18, 2010, 08:37:25 PM
One restart here - doggone spore took out my entire network. ::)
Title: Re: Custom Map: Escape from Kaliron - 03 - Navtel
Post by: UpperKEES on May 07, 2010, 12:24:48 AM
Very nice map again; great landscape! :)

But ehm, not very heavy on the spores? Okay 4-5 per wave is not that much, but an intensity of 9 is! Normal values are between 0.1 and 1.0

Enjoyed myself a lot though!
Title: Re: Custom Map: Escape from Kaliron - 03 - Navtel
Post by: Vexsin on May 07, 2010, 09:38:09 AM
the high intensity was to make a drastic penalty if you missed one :)
Title: Re: Custom Map: Escape from Kaliron - 03 - Navtel
Post by: UpperKEES on May 07, 2010, 10:06:43 AM
That's a pretty high penalty yeah.... it just means restart. Sometimes 3 spores come to the same SAM at the same time and there's little you can do about that (because of the slow reload times), even if you've built many more of them.
Title: Re: Custom Map: Escape from Kaliron - 03 - Navtel
Post by: Vexsin on May 07, 2010, 10:16:18 AM
I actually never had a problem, the first wave the base is to tight, 3 sams first block them all

by the 2nd wave, I expand a little more and just build 1 extra sam, by the time I push downwards, I just put all the sams right at the bottom edge of the map, never worry about them again.

Finally took the time to fix my score.. and still lost to you by about 1 min :(
Title: Re: Custom Map: Escape from Kaliron - 03 - Navtel
Post by: UpperKEES on May 07, 2010, 10:23:28 AM
I never had a spore problem on this map either (just studied it in the map editor before playing), but I did on your 2 previous maps....

About the score: well, try again! ;) I made some mistakes at the end (with the double emitter), which cost me about a minute, as I had to rebuild 3 blasters.
Title: Re: Custom Map: Escape from Kaliron - 03 - Navtel
Post by: Vexsin on May 07, 2010, 10:33:23 AM
Yeah, I liked to use the spores as a timing mechanism as part of the starting strategy. Pretty much once you get the first wave of spores done, as long as you spread the sams out as you expand they should never be a problem. That consistency follows suit in most of the maps I did so far.
Title: Re: Custom Map: Escape from Kaliron - 03 - Navtel
Post by: DethbyIT on June 13, 2011, 02:00:25 PM
Two versions of this one - this being the tougher.
Fun stuff.
Thanks.
dbit
Title: Re: Custom Map: Escape from Kaliron - 03 - Navtel
Post by: fridge on June 16, 2011, 05:58:13 AM
Nice map, really, thanks ! I think you can do it under 16 minutes, made to less energy, took time to build.
Title: Re: Custom Map: Escape from Kaliron - 03 - Navtel
Post by: DethbyIT on June 16, 2011, 09:23:09 AM
Quote from: fridge on June 16, 2011, 05:58:13 AM
I think you can do it under 16 minutes,...

LOL!
If I try really hard, I think I can make it in under 15.
dbit