Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 25, 2014, 10:00:55 PM

Title: Custom Map #1295: Rivers. By: Pastor.Healer
Post by: AutoPost on October 25, 2014, 10:00:55 PM
This topic is for discussion of map #1295: Rivers
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1295)

Author: Pastor.Healer
Size: 169x91

Desc:
Ok kids... I'm guessing there will be a bunch of low times here... :)
Title: Re: Custom Map #1295: Rivers. By: Pastor.Healer
Post by: RrR on October 26, 2014, 10:28:01 AM
What took you so long?

I've found a trick for dealing with enormous numbers of runners that will make many of your maps much easier!
Title: Re: Custom Map #1295: Rivers. By: Pastor.Healer
Post by: pastor.healer on October 26, 2014, 11:26:24 AM
You sure did...  Wow... What a time!  Nice.

Even with the score I had, I didn't deal with the little dudes.  I just went after the other things that had to go.  How you did that with a short
time is beyond my skill set.

:)   Goodness...
Title: Re: Custom Map #1295: Rivers. By: Pastor.Healer
Post by: pastor.healer on October 26, 2014, 11:28:56 AM
You must be swapping CN's and building on the side lines alone. 
Title: Re: Custom Map #1295: Rivers. By: Pastor.Healer
Post by: RrR on October 26, 2014, 01:41:24 PM
No, I didn't try CN swapping. Might help, but it is possible to defend the central area with a few pc.

Predict that ea3401 could beat my time by a couple of minutes - there are a lot of things to optimise.
Title: Re: Custom Map #1295: Rivers. By: Pastor.Healer
Post by: pastor.healer on October 26, 2014, 06:32:02 PM
Ok.  I will look again.  No hints.  Yet  :)

You were right about ea3401...  Goodness.   

Thanks for the insights.  Blessings
Title: Re: Custom Map #1295: Rivers. By: Pastor.Healer
Post by: pastor.healer on October 27, 2014, 02:41:17 AM
So... RrR and ea3401, how long does it take you to really play this map.  I'm not talking about map time, I'm talking clock time.  You know, the clock on the
wall time.... 
Title: Re: Custom Map #1295: Rivers. By: Pastor.Healer
Post by: RrR on October 27, 2014, 05:27:28 AM
Haven't timed it, but this map doesn't take so long as none of the units need moving. Maybe half an hour.
Title: Re: Custom Map #1295: Rivers. By: Pastor.Healer
Post by: harrymcb on October 27, 2014, 09:28:43 AM
this map looks impossible!!!! i can barely build one collector before the first spore. how do you build and charge a beam!!!!!! :o
Title: Re: Custom Map #1295: Rivers. By: Pastor.Healer
Post by: RrR on October 27, 2014, 09:55:24 AM
Spoiler
Don't build (or at least don't finish building) anything except beams, nullifiers or shields before the first spore tower is down - as these units are not targeted by spores.
hint: you only need one of these three
You could use the pre-build shields for protecting other units. This would gain the few seconds you need to beat ea3401's time.
[close]
Title: Re: Custom Map #1295: Rivers. By: Pastor.Healer
Post by: ea3401 on October 27, 2014, 04:36:14 PM
Quote from: pastor.healer on October 27, 2014, 02:41:17 AM
So... RrR and ea3401, how long does it take you to really play this map.  I'm not talking about map time, I'm talking clock time.  You know, the clock on the
wall time....

We do not play frame by frame, but with pausing here and there to keep the overview.

5 min map time =10 min real time

And about 2 hours for optimizing the strategy.  ;)
Title: Re: Custom Map #1295: Rivers. By: Pastor.Healer
Post by: pastor.healer on October 29, 2014, 08:01:32 PM
Thanks for the insight.  You two rock!   

Blessings
Title: Re: Custom Map #1295: Rivers. By: Pastor.Healer
Post by: EEderle on February 05, 2024, 02:59:40 AM
How can the bottom elements be nullyfied?
The runners "block the nullifier"