This topic is for discussion of map #1267: high production
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1267)
Author: pluvius_gamer
Size: 100x100
Desc:
I liked this because it is more of a math/optimization problem
Spoiler
Place as few nullfiers as needed at the top to nullify all the emitters. Then build a tree structure going down. The tree has to be fairly even - if the path of one leaf is too long you'll end up waiting for that one to finish.