Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 18, 2014, 04:41:27 PM

Title: Custom Map #1267: high production. By: pluvius_gamer
Post by: AutoPost on October 18, 2014, 04:41:27 PM
This topic is for discussion of map #1267: high production
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1267)

Author: pluvius_gamer
Size: 100x100

Desc:
Title: Re: Custom Map #1267: high production. By: pluvius_gamer
Post by: radd on October 21, 2014, 09:46:31 AM
I liked this because it is more of a math/optimization problem

Spoiler
Place as few nullfiers as needed at the top to nullify all the emitters. Then build a tree structure going down. The tree has to be fairly even - if the path of one leaf is too long you'll end up waiting for that one to finish.
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