Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 16, 2014, 02:12:45 PM

Title: Custom Map #1261: Flip the RunnerLine System. By: stdout
Post by: AutoPost on October 16, 2014, 02:12:45 PM
This topic is for discussion of map #1261: Flip the RunnerLine System
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1261)

Author: stdout
Size: 150x150

Desc:
Just when we thought the treachery of the humans couldn\'t be surpassed, they surprise us yet again. The RunnerLine system that we previously took has been reclaimed by the humans! Worse yet, they have turned our own emitters against us, corrupting them into anti-creeper emitters. This technology can not be allowed to persist. We must stop it in right here. Your mission is to return to the RunnerLine system and take back our emitters. As for the humans, as usual, leave none alive. #PlayAsCreeper
Title: Re: Custom Map #1261: Flip the RunnerLine System. By: stdout
Post by: Loren Pechtel on October 16, 2014, 04:44:13 PM
The easiest one yet.
Title: Re: Custom Map #1261: Flip the RunnerLine System. By: stdout
Post by: cecel123 on October 16, 2014, 04:56:48 PM
An Excellent use of flip emitters! Another map added to my favorites list!
Title: Re: Custom Map #1261: Flip the RunnerLine System. By: stdout
Post by: mzimmer74 on October 16, 2014, 06:22:42 PM
Another great PAC map!  Love the flip emitters.
Title: Re: Custom Map #1261: Flip the RunnerLine System. By: stdout
Post by: harrymcb on October 17, 2014, 12:08:11 PM
Quote from: mzimmer74 on October 16, 2014, 06:22:42 PM
Another great PAC map!  Love the flip emitters.

ditto ;D
Title: Re: Custom Map #1261: Flip the RunnerLine System. By: stdout
Post by: Stave on October 17, 2014, 05:13:30 PM
This one is significantly easier than the rest, enough to make me wonder if you made a mistake with it..? Emitters were pretty easy to flip, though I was disappointed that they couldn't be targeted for support. Also, were runners deliberately disabled?

Regardless, lots of fun. Keep it up, stdout! :)
Title: Re: Custom Map #1261: Flip the RunnerLine System. By: stdout
Post by: stdout on October 17, 2014, 11:19:52 PM
Thanks for the compliments. :)

I wasn't trying to make this one terribly difficult. Sometimes the fun is in replaying it to find better and faster paths to victory. I believe I accomplished that goal. There are many, many different options here for victory and for me that's always my #1 priority. Difficulty takes a backseat.

The flip emitters use completely different CRPL code than the controlled emitters, thus I wasn't able to make them targeted for support, etc. I can't see that ever changing without some significant CRPL work and I'm not a wizard.

I did deliberately disable the runners. It was fun for one map but it's not a mainstay.
Title: Re: Custom Map #1261: Flip the RunnerLine System. By: stdout
Post by: Stave on October 18, 2014, 05:52:36 PM
Quote from: stdout on October 17, 2014, 11:19:52 PM
I wasn't trying to make this one terribly difficult. Sometimes the fun is in replaying it to find better and faster paths to victory. I believe I accomplished that goal. There are many, many different options here for victory and for me that's always my #1 priority. Difficulty takes a backseat.

Gotcha. Great philosophy, and well achieved! This one is more fun on repeat plays, much like Mallard.