Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 16, 2014, 08:26:17 AM

Title: Custom Map #1260: Map Normal. By: Creeper Master
Post by: AutoPost on October 16, 2014, 08:26:17 AM
This topic is for discussion of map #1260: Map Normal
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1260)

Author: Creeper Master
Size: 128x84

Desc:
Title: Re: Custom Map #1260: Map Normal. By: Creeper Master
Post by: teknotiss on October 16, 2014, 11:03:43 AM
can anyone tell me the difference between this and map #1259? ??? apart from the titles of course
i'll be off to look again.......
Title: Re: Custom Map #1260: Map Normal. By: Creeper Master
Post by: stdout on October 16, 2014, 01:24:17 PM
I played both and didn't see a difference.
Title: Re: Custom Map #1260: Map Normal. By: Creeper Master
Post by: Grayzzur on October 16, 2014, 01:30:50 PM
The map numbers are also different. :)
Title: Re: Custom Map #1260: Map Normal. By: Creeper Master
Post by: teknotiss on October 16, 2014, 01:33:59 PM
Quote from: Grayzzur on October 16, 2014, 01:30:50 PM
The map numbers are also different. :)

that's dangerously close to being a dad joke dude :P  :D

Quote from: stdout on October 16, 2014, 01:24:17 PM
I played both and didn't see a difference.

i thought so but needed a second opinion! cheers dude. perhaps we need to have one taken down  ::)
Title: Re: Custom Map #1260: Map Normal. By: Creeper Master
Post by: stdout on October 16, 2014, 01:40:17 PM
Yes, I'd say other than the map numbers  ;D we have a duplicate here.
Title: Re: Custom Map #1260: Map Normal. By: Creeper Master
Post by: Grayzzur on October 16, 2014, 01:42:59 PM
Hey, I played both before posting that, just to be sure.

One of the two remaining spore towers on my first play managed to fire before the nullifier next to it was completely built, but I already had a beam in an otherwise useless PZ at that point, so the spore didn't last a second and the tower never fired again. On the 2nd run I was faster.

My opinion:
Starting base is overpowered. Map lacks terrain or other visually interesting eye candy. Enemy units are all at default starting values.