Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 09, 2014, 06:47:22 PM

Title: Custom Map #1245: Pool Mach III. By: Smashead86
Post by: AutoPost on October 09, 2014, 06:47:22 PM
This topic is for discussion of map #1245: Pool Mach III
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1245)

Author: Smashead86
Size: 256x256

Desc:
Used to make \"pool\" maps on CW2, tried to make one here, this is what I got, after a few attepmts. I\'ll probably get to work on another one soon. Bertha\'s are very resource heavy in this map, so beware.
Title: Re: Custom Map #1245: Pool Mach III. By: Smashead86
Post by: Helper on October 10, 2014, 07:31:02 AM
Thanks for making this.
You might want to consider decreasing the size and increasing the danger. At no point is there any concern about losing pieces/the game, but rather a race to see how quickly you can kill the Creeper and take out the Emitters.
Fun for those who like to run around mopping up the Creep - but way too much pausing & moving pieces.
After getting established, all I wanted to do was finish and wasn't concerned about my time.
Look forward to your future efforts.
H
Title: Re: Custom Map #1245: Pool Mach III. By: Smashead86
Post by: Khotekki on October 12, 2014, 12:31:24 PM
This is one of those maps where I spent time building, not because I should, but because I could. 

The main challenge was the pool in the middle, but the outside was basically just a grind (dragged out by my aforementioned desire to build as much as possible).  I didn't have any problems with resources, so my bertha's were able to clear up the pool long before I actually attacked it.

It was a fun map, but I personally would have liked a little bit more pressure on the base at the start and maybe a smaller map so that I don't have to slog all the way around (it'd also crunch your resources and make using the bertha's much more strategic).

Thanks for making the map!