Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 09, 2014, 06:38:23 PM

Title: Custom Map #1244: Divided Attack. By: Pastor.Healer
Post by: AutoPost on October 09, 2014, 06:38:23 PM
This topic is for discussion of map #1244: Divided Attack
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1244)

Author: Pastor.Healer
Size: 128x84

Desc:
The battle\'s on...
Title: Re: Custom Map #1244: Divided Attack. By: Pastor.Healer
Post by: Helper on October 10, 2014, 02:27:43 PM
I lost a couple of minutes trying to get in the groove, then got in the game.
Will take a break and might give it another go.
Some interesting ideas - as usual.
Fun stuff!
H
Title: Re: Custom Map #1244: Divided Attack. By: Pastor.Healer
Post by: stdout on October 10, 2014, 03:47:40 PM
As is often the case with PH's maps,
Spoiler
try to avoid engaging the runners for as long as possible. I suspect this map is beatable without letting any runners explode.
[close]
Title: Re: Custom Map #1244: Divided Attack. By: Pastor.Healer
Post by: Helper on October 10, 2014, 06:25:57 PM
Spoiler
I don't know if that's possible. I think the bugs die when the Digitalis disappears.
Will find out though.
[close]
Title: Re: Custom Map #1244: Divided Attack. By: Pastor.Healer
Post by: stdout on October 10, 2014, 06:59:21 PM
Spoiler
I suspect it's possible to nullify the emitters last, thus triggering the win condition right as the digitalis dies.
[close]
Title: Re: Custom Map #1244: Divided Attack. By: Pastor.Healer
Post by: ak on October 14, 2014, 01:53:26 AM
Spoiler
I tested it out and found that yes, you could eventually beat the level without building a weapon other than a beam, but it would probably take hours to do it the naive way.
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