Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 06, 2014, 02:02:07 AM

Title: Custom Map #1227: Random Access. By: Pastor.Healer
Post by: AutoPost on October 06, 2014, 02:02:07 AM
This topic is for discussion of map #1227: Random Access
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1227)

Author: Pastor.Healer
Size: 211x121

Desc:
The Goal is Set. Go...
Title: Re: Custom Map #1227: Random Access. By: Pastor.Healer
Post by: Helper on October 06, 2014, 07:28:17 AM
Really good fight.
I see from the scores that there is a much better approach (than mine) and will have to try to figure that out.
Thanks for the fun.
H
Title: Re: Custom Map #1227: Random Access. By: Pastor.Healer
Post by: stdout on October 06, 2014, 09:53:58 AM
Loved this map. Great job.

Spoiler
I figured out, just completely ignore the runners and choose to avoid them. Nullify only the towers on the peninsula so you can get access down the line to the island with the emitter.
[close]
Title: Re: Custom Map #1227: Random Access. By: Pastor.Healer
Post by: Helper on October 06, 2014, 10:01:10 AM
I was thinking it had to be something like that.
Spoiler
I went into 'bug attack mode' on my first try and massive Creeper wiped out everything I had.
[close]
Thanks for the help.
H
Title: Re: Custom Map #1227: Random Access. By: Pastor.Healer
Post by: stdout on October 06, 2014, 10:02:20 AM
Yep, Pastor.Healer likes bugs with LOTS of juice in 'em!  ;D I've learned to pop them only at my own peril.
Title: Re: Custom Map #1227: Random Access. By: Pastor.Healer
Post by: Helper on October 06, 2014, 12:50:11 PM
Hah!
I changed my Creeper color (colour) to bright red and it was like swatting a giant mosquito that had just finishing filling up.

(Pastor forgive us for filling up your thread.)
:)
Title: Re: Custom Map #1227: Random Access. By: Pastor.Healer
Post by: Grayzzur on October 06, 2014, 03:00:00 PM
Another fun map. You know how to make them interesting.
Title: Re: Custom Map #1227: Random Access. By: Pastor.Healer
Post by: pastor.healer on October 06, 2014, 03:34:41 PM
Ha!  Love the comments.  Fun group of people.  Thanks for the friendships...

Blessings to all
Title: Re: Custom Map #1227: Random Access. By: Pastor.Healer
Post by: Loren Pechtel on October 06, 2014, 05:04:48 PM
It's possible to take the bugs on directly.  A line of cannons with an upgrade kept the creeper at bay.
Title: Re: Custom Map #1227: Random Access. By: Pastor.Healer
Post by: ljw1004 on October 08, 2014, 01:10:12 AM
What a brutal start to the game! I loved this map. 9/10
Title: Re: Custom Map #1227: Random Access. By: Pastor.Healer
Post by: ak on October 14, 2014, 11:45:51 PM
Spoiler
I'm guessing the very low scores flew terps over and landed a CN right beside the nullifier.  Not sure how to get plenty of power over there, but it might be enough to have some loaded weapons from the big island.
[close]
Title: Re: Custom Map #1227: Random Access. By: Pastor.Healer
Post by: ea3401 on October 15, 2014, 05:08:07 PM
Quote from: ak on October 14, 2014, 11:45:51 PM
Spoiler
I'm guessing the very low scores flew terps over and landed a CN right beside the nullifier.  Not sure how to get plenty of power over there, but it might be enough to have some loaded weapons from the big island.
[close]

Nope.

Spoiler
You just need a PZ relay.
[close]