Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 03, 2014, 12:29:03 PM

Title: Custom Map #1218: Nanoland 2. By: J
Post by: AutoPost on October 03, 2014, 12:29:03 PM
This topic is for discussion of map #1218: Nanoland 2
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1218)

Author: J
Size: 32x21

Desc:
#Nanoland 2 is the second in the series with nano-small maps and requires a bit more thinking than the first one. I still wonder how it is possible to complete such #small maps that are covered in #creeper so #fast... #Jmaps #Miniland #Tinyland #Microland #noCRPL #noSpores #noTechLimits #Digitalis
Title: Re: Custom Map #1218: Nanoland 2. By: J
Post by: stdout on October 03, 2014, 10:20:03 PM
Just the right mix of challenge without bang-your-head-against-the-wall frustration. Well done.
Title: Re: Custom Map #1218: Nanoland 2. By: J
Post by: warren on October 04, 2014, 03:20:41 AM
Just completed #1 and tried #2. I declare you the new king of the really small.
Title: Re: Custom Map #1218: Nanoland 2. By: J
Post by: Loren Pechtel on October 06, 2014, 12:52:57 AM
Huh?  No matter what I build it's killed before it's built.
Title: Re: Custom Map #1218: Nanoland 2. By: J
Post by: J on October 06, 2014, 10:20:07 AM
What have you tried to survive? Did you land all 3 command nodes?
Answer this question for yourself: What do I need to keep some build space (or where should I build it)?
As there is digitalis and only 6 building locations (excluding the LZ's), you don't have much choice so there are only a few options to try. Good luck!
(note that this map is symmetrical, rotate it 180 degrees and you have exactly the same map, if something didn't work in the top-left, it also won't in the lower-right)
Title: Re: Custom Map #1218: Nanoland 2. By: J
Post by: Johnny Haywire on April 27, 2020, 02:07:27 AM
This is a cool, quick puzzle map! Definitely worth a try to test your problem-solving skills  ;)

Not super-difficult, and the easiest solution isn't the fastest one... probably several different ways to beat this map.

Thanks for the map, J!  ;D