Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 03, 2014, 01:39:18 AM

Title: Custom Map #1214: Trouble Ahead. By: Pastor.Healer
Post by: AutoPost on October 03, 2014, 01:39:18 AM
This topic is for discussion of map #1214: Trouble Ahead
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1214)

Author: Pastor.Healer
Size: 149x79

Desc:
Grab a bag of sponges and get to it...
Title: Re: Custom Map #1214: Trouble Ahead. By: Pastor.Healer
Post by: Helper on October 03, 2014, 06:56:57 AM
Good one!
I realized way too late that I made some bad choices, but didn't have a good save to load.
Will have to come back at this one again.
Thanks,
H
Title: Re: Custom Map #1214: Trouble Ahead. By: Pastor.Healer
Post by: pastor.healer on October 03, 2014, 04:41:56 PM
Thanks Helper! 

This one looks harder than it is.  The starting position is critical. 

For those who are struggling with getting off top dead center with my maps, remember to play them as if you were the one to design the map.   Look at the map and
then decide;

Ok, where do I have the best chance at getting a foothold? 

Where do I have the best chance to take out as many problem areas early on?"   

This map took me three tries to look at it and play a couple of bad beginning tries before I found the best place to get going.  Even then, I went back
and played it again to get a better score once I found out how the map was going to play me.

I threw in a few things on this map to cause some early problems, but if they are anticipated, they aren't an issue. 

Have fun
Title: Re: Custom Map #1214: Trouble Ahead. By: Pastor.Healer
Post by: pasqualz on December 27, 2014, 01:24:21 AM
Would really appreciate some more hints. keep trying starting in bottom left corner and cant get a foothold, Thx!
Title: Re: Custom Map #1214: Trouble Ahead. By: Pastor.Healer
Post by: Helper on December 27, 2014, 05:45:56 AM
Suggest you start in either of the upper corners. Use your Nullifier to take out some targets and create PZ's.
Study this picture:
Title: Re: Custom Map #1214: Trouble Ahead. By: Pastor.Healer
Post by: EEderle on December 27, 2014, 05:55:39 AM
I started top right, and terped the plateau to move the CN up, while the other CN bottom middele produced a few beams taht i moved up to survive while the nullifier cleared the first thinsg
Title: Re: Custom Map #1214: Trouble Ahead. By: Pastor.Healer
Post by: Helper on December 27, 2014, 08:23:25 AM
@ph - It was so much fun that I played it again this morning. Tried Terping this time, but that ended up taking a little longer. Probably very good advice for newer players. I was bouncing CN's up and down, tried to keep the packets flowing and getting a bit frazzled.
Lots of fun, though.
H
Title: Re: Custom Map #1214: Trouble Ahead. By: Pastor.Healer
Post by: Helper on December 27, 2014, 08:27:10 AM
@EEderle,
Were you able to post a score?
Curious to know how that Terping went.
H
Title: Re: Custom Map #1214: Trouble Ahead. By: Pastor.Healer
Post by: EEderle on December 27, 2014, 08:36:28 AM
Sorry, didn't post a score - I am not really up to beating the scores but tyr to have fun and crack the maps. Sorry