Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 28, 2014, 09:56:00 PM

Title: Custom Map #1201: Tutor Castle. By: warren
Post by: AutoPost on September 28, 2014, 09:56:00 PM
This topic is for discussion of map #1201: Tutor Castle
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1201)

Author: warren
Size: 128x64

Desc:
Episode 1 of Battle Castle. In this episode, lord Tutor gets obnoxious. Lord Abraxis gets obnoxious as well. #CRPL lots
Title: Re: Custom Map #1201: Tutor Castle. By: warren
Post by: warren on September 28, 2014, 09:59:41 PM
RrR and stdout both deserve commendation for beta testing.

Tip list:
1) The tutor guppy produces about 20 energy, about enough to build ten things at once.
2) Shields produce a small amount of AC
3) There are two sources of infinite AC on this map
4) Build a forge. You will probably not regret it.
5) Set some blasters and mortars to hit digitalis and maybe the enemy will fall faster.
6) Archers cannot shoot over walls at low targets, so fall back if you get an archer problem.
7) Archers only deliver a small amount of creeper so extra blasters and shields can prolong survival.
8) Although you will probably lose anything you pull out of archer range, it is relatively safe to move stuff into archer range.
9) Terps are a bit of a superweapon in this system. Pull them out if you get stuck. You might even get extra AC sources.
<Space left blank for tips as needed>
Title: Re: Custom Map #1201: Tutor Castle. By: warren
Post by: Vanguard on September 29, 2014, 05:35:55 PM
I really think you did great there. Thank you, I enjoyed that thoroughly. Looking forward to maps 2 to 33 of this series.
Title: Re: Custom Map #1201: Tutor Castle. By: warren
Post by: warren on September 29, 2014, 06:40:15 PM
Bad news. The planned series ends at five, but I will post annotated script files afterwards.
Title: Re: Custom Map #1201: Tutor Castle. By: warren
Post by: Jerdog on September 29, 2014, 07:21:00 PM
That was amazing.  You created a whole new game.

I hope others will run with it.
Title: Re: Custom Map #1201: Tutor Castle. By: warren
Post by: planetfall on September 29, 2014, 09:26:48 PM
Somehow I could beat it this time around, even though it seems exactly the same as the testing version. :P As all the others have said, excellent work. Though the "powered by holy water" clue was a little too subtle.
Title: Re: Custom Map #1201: Tutor Castle. By: warren
Post by: warren on September 29, 2014, 11:05:23 PM
Quotethe "powered by holy water" clue was a little too
Probably because it was not intended as a clue. I rebalanced shields for this system, then added a mandatory mention in dialogue.

Thanks for the positive feedback several people.

EDIT:
Quoteeven though it seems exactly the same as the testing version.
It almost is. Only two people gave feedback. (stern look)
Title: Re: Custom Map #1201: Tutor Castle. By: warren
Post by: harrymcb on October 03, 2014, 01:40:17 PM
i don't understand this. can someone explain it?
Title: Re: Custom Map #1201: Tutor Castle. By: warren
Post by: mzimmer74 on October 04, 2014, 09:13:14 AM
Quote from: harrymcb on October 03, 2014, 01:40:17 PM
i don't understand this. can someone explain it?

I have to admit I was a bit confused as well the first time I tried this.  It got much easier once I stopped trying to think of it as a completely new game (even though it plays like one).  You have practically unlimited energy so build up all the different types of weapons.  The various enemies can be taken out by various weapons.  Rather than worrying about which one, just have some of all weapon types.  I built up my walls around the fort so I could keep blasters and snipers on them.  Once I had a larger force, I started to move out toward the "tent".  The tent is the thing you ultimately have to nullify.  Hope that helps a bit.
Title: Re: Custom Map #1201: Tutor Castle. By: warren
Post by: Karsten75 on October 08, 2014, 09:49:40 AM
Choosing various unit names what seems almost randomly confused me a lot. I don't usually like to come to the forum to have to figure out a map - and many Steam players probably never come here.

Even having come here, I can't quite connect the mythology with the underlying CW3 units. I guess this one is going on my "failed to win" list.

Good effort, though.