Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 24, 2014, 11:54:26 PM

Title: Custom Map #1181: Quicker. By: Pastor.Healer
Post by: AutoPost on September 24, 2014, 11:54:26 PM
This topic is for discussion of map #1181: Quicker
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1181)

Author: Pastor.Healer
Size: 149x93

Desc:
A bowl of ice cream seems to help...
Title: Re: Custom Map #1181: Quicker. By: Pastor.Healer
Post by: PMouser on September 25, 2014, 09:51:58 AM
huh, i cant seem to move fast enough here.what to do then? thanks
Title: Re: Custom Map #1181: Quicker. By: Pastor.Healer
Post by: Helper on September 25, 2014, 10:38:26 AM
What the mouse said.
This one is kicking my wazoo.
Title: Re: Custom Map #1181: Quicker. By: Pastor.Healer
Post by: pastor.healer on September 25, 2014, 11:03:23 AM
This map took me four tries to get it going.  The easiest way to get through it is to treat it as if
you designed it and now have to make it work.  Remember that you have resources that are not
visible all the time even when the ones you are using keep disappearing. 
Title: Re: Custom Map #1181: Quicker. By: Pastor.Healer
Post by: Grayzzur on September 25, 2014, 11:04:27 AM
Devilishly fun. You have to stay on top of everything. One little mistake and it snowballs very fast.

Tips:
Spoiler

First priority is connecting to those reactors ASAP.
Then build enough PC's to keep the digitalis from getting to you. I found I had to have extras and keep swapping them out down on the bottom emitter area.
Don't worry about the CN. You have three, just cycle through them until you can deal with that area.
Take the 3 PZ's in the center. Bottom first, and put a blue PC on it (with extra PC's to deal with creeper from dying runners). I recommend a SAM and a reactor for the other two. A PZ Sam means you can basically ignore the remaining 2 spore towers.
You probably need more PC's on that top area. I lost those reactors to creeper from dying drones the first couple attempts.
Build strafers to clear the horizontal line of digitalis off your CN so you can terp it level and have room to deal with that lower emitter.
Now you should be stable, and can figure out how to deal with one of the inhibitors.
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Title: Re: Custom Map #1181: Quicker. By: Pastor.Healer
Post by: stdout on September 25, 2014, 01:52:12 PM
Here's what I did:

Spoiler
Connect the reactors, build a few cannons to keep the digitalis at bay. Drop a nullifier into the space below to kill the two units below you. It'll eventually work despite the insects. Then nullify the middle white spore launcher and use its PZ to nullify the two spore towers above and below. Build a bertha on one PZ, a SAM on another, and a cannon on the bottom. Reactor/Cannon on the two PZs to the south of your CN.

Then a guppy to feed the nullifer you place near one of the inhibitors. The bertha will clear the way.
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