Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 17, 2014, 12:06:50 AM

Title: Custom Map #1149: AlF03. By: AlFaNuGan
Post by: AutoPost on September 17, 2014, 12:06:50 AM
This topic is for discussion of map #1149: AlF03
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1149)

Author: AlFaNuGan
Size: 157x157

Desc:
It's like a creeper timebomb you are trying to stop, or something. There seem to be a few points where you only get one chance to advance, good luck, I hope you enjoy!
Title: Re: Custom Map #1149: AlF03. By: AlFaNuGan
Post by: PMouser on September 17, 2014, 05:51:44 AM
Help please, i cant figure this out., the no fly zone makes it imposible and cant land but only one place
Title: Re: Custom Map #1149: AlF03. By: AlFaNuGan
Post by: radd on September 17, 2014, 11:52:21 AM

The only critical point I found was near the beginning, where you must pick up the Terp during a small window.

After that, you can take your time
Title: Re: Custom Map #1149: AlF03. By: AlFaNuGan
Post by: RrR on September 17, 2014, 12:44:40 PM
You don't need to get the terp first - I didn't realise you could!

There is no real threat to the start base so you can build up lots of energy production.
Spoiler
in the end phase pz berthas help control spillage from dying digitalis
[close]
Title: Re: Custom Map #1149: AlF03. By: AlFaNuGan
Post by: PMouser on September 17, 2014, 01:30:07 PM
how to grab that first island ? too much creeper. thanks
how to grab the terp, i cant get close enough to it. tanks
Title: Re: Custom Map #1149: AlF03. By: AlFaNuGan
Post by: RrR on September 17, 2014, 02:46:25 PM
Spoiler

4 mortar on the landing island
6 mortar on the small island - they will live long enough to thin the creeper
then rescue the 6 mortar and replace by 3 blasters + 1 sprayer.
This will hold the creeper back while you build a relay and nullifier
Use another creeper to suck up some of the anticreeper from the spores
[close]
Title: Re: Custom Map #1149: AlF03. By: AlFaNuGan
Post by: PMouser on September 17, 2014, 02:55:28 PM
how to keep the 6 mortors from hitting next island?
ok this did not work, i still lose stuff

o rats, i cant use the small islands power zone.
how to take next island, thanks
Title: Re: Custom Map #1149: AlF03. By: AlFaNuGan
Post by: radd on September 17, 2014, 03:17:34 PM
For reference, I'll tell how to grab a Terp in the beginning.
Having a terp allows you to build a Forge and even a Bertha on the first island.

Spoiler
First build a Guppy and then send it off to build a Collector that joins to the terp.

After thats done, fly your CN over the Collector - on its way to a landing spot on the far right after the Creeper has rolled in.
Your CN will pick up the Terp as it flys over the Collector. Now you can fly your CN back now if you want to.

Note: I actually picked up the extra CN too using this method. And after my CN1 was done with the pickups, I dropped CN2 in the original spot instead of waiting to fly back.

[close]
Title: Re: Custom Map #1149: AlF03. By: AlFaNuGan
Post by: PMouser on September 17, 2014, 03:24:54 PM
i tried to grab that terp i just cant reach it, so i gave up and it got flooded by now
Title: Re: Custom Map #1149: AlF03. By: AlFaNuGan
Post by: RrR on September 17, 2014, 04:00:00 PM
@radd

Spoiler
You don't need the guppy to play this trick, just at least enough packets in the CN to build the collector. Faster.
[close]
Title: Re: Custom Map #1149: AlF03. By: AlFaNuGan
Post by: PMouser on September 17, 2014, 05:04:50 PM
what can i do? i cant use the PZs