Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 13, 2014, 09:24:30 PM

Title: Custom Map #1136: Circus Wires. By: Pastor.Healer
Post by: AutoPost on September 13, 2014, 09:24:30 PM
This topic is for discussion of map #1136: Circus Wires
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1136)

Author: Pastor.Healer
Size: 127x84

Desc:
Don't be found hanging on the wires...
Title: Re: Custom Map #1136: Circus Wires. By: Pastor.Healer
Post by: pastor.healer on September 14, 2014, 01:20:53 AM
I really want to encourage those of you who are not finishing this map... it is actually a pretty easy map
to get through.  You will need to think out of the box.  Figure out what your goals are each step of the
way and set up to fulfill those.  Use the resources needed to best facilitate a quick kill of the little dudes
and you will win.

Hope this helps.

Blessings
Title: Re: Custom Map #1136: Circus Wires. By: Pastor.Healer
Post by: EEderle on September 14, 2014, 06:37:57 AM
Is it rude to ask for a short spoiler on the start? The map looks like fun, but I couldn't get the start survived. Either I build a terp to extend the pad to the pack - or beams to kill the spores or a guppy to kill the spore towers - it always killed me....
Title: Re: Custom Map #1136: Circus Wires. By: Pastor.Healer
Post by: RrR on September 14, 2014, 06:49:01 AM
I don't think a terp will help.

It took me a few attempts to get going - I was trying some far out of the box ideas before sticking to the simple and more obvious.

Spoiler
Power first. Then you need to cut the top two digitalis strands to stop the runners approaching the platform south of the landing site. I used one at each end of the platform and a third off to the right. You then need a beam and a guppy. Power is short initially, but once you've got the guppy to take out the spore towers, everything is easy
[close]
Title: Re: Custom Map #1136: Circus Wires. By: Pastor.Healer
Post by: pastor.healer on September 14, 2014, 11:00:55 AM
Hint:

The top is only used to get you to the bottom quickly.

I will add more help if I see this map is stumping too many people. 

Have fun with it.

Blessings
Title: Re: Custom Map #1136: Circus Wires. By: Pastor.Healer
Post by: Helper on September 14, 2014, 07:42:44 PM
Thanks for the hints. I was coming up dry (or dead) on a variety of attempts.
Made it. Had fun. Life is good.
H
Title: Re: Custom Map #1136: Circus Wires. By: Pastor.Healer
Post by: PMouser on September 14, 2014, 09:35:44 PM
How to get power? there is no room for some between the runner stunning it and needing to cut the digi, thanks
Title: Re: Custom Map #1136: Circus Wires. By: Pastor.Healer
Post by: Loren Pechtel on December 15, 2014, 10:30:50 PM
Quote from: pastor.healer on September 14, 2014, 01:20:53 AM
I really want to encourage those of you who are not finishing this map... it is actually a pretty easy map
to get through.  You will need to think out of the box.  Figure out what your goals are each step of the
way and set up to fulfill those.  Use the resources needed to best facilitate a quick kill of the little dudes
and you will win.

Hope this helps.

Blessings

This is another map where everything ends up stunned and you die.  I see no solution.