Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 11, 2014, 12:41:37 AM

Title: Custom Map #1129: Times Running Out. By: Pastor.Healer
Post by: AutoPost on September 11, 2014, 12:41:37 AM
This topic is for discussion of map #1129: Times Running Out
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1129)

Author: Pastor.Healer
Size: 169x83

Desc:
Title: Re: Custom Map #1129: Times Running Out. By: Pastor.Healer
Post by: Loren Pechtel on September 24, 2014, 10:57:00 PM
How does one beat any of these maps that simply stun you all the time?  I've never had success against any of them despite supposedly getting directions that don't seem to help one bit.
Title: Re: Custom Map #1129: Times Running Out. By: Pastor.Healer
Post by: RrR on September 25, 2014, 02:55:54 AM
Spoiler
One way to minimise stun problems is to build excess collectors to distract the runners
[close]
Title: Re: Custom Map #1129: Times Running Out. By: Pastor.Healer
Post by: Loren Pechtel on September 28, 2014, 11:58:30 PM
Quote from: RrR on September 25, 2014, 02:55:54 AM
Spoiler
One way to minimise stun problems is to build excess collectors to distract the runners
[close]

I tried that on the first such map, I didn't try it here.
Title: Re: Custom Map #1129: Times Running Out. By: Pastor.Healer
Post by: Loren Pechtel on September 29, 2014, 01:17:45 PM
Quote from: RrR on September 25, 2014, 02:55:54 AM
Spoiler
One way to minimise stun problems is to build excess collectors to distract the runners
[close]

It works no better here than on other such maps.  I was able to protect some beams in the core of my base but without the ability to progress that's useless.
Title: Re: Custom Map #1129: Times Running Out. By: Pastor.Healer
Post by: Helper on September 29, 2014, 02:33:37 PM
I don't have an earlier screen shot, but maybe this will help.
IIRC, you can build your network out of range of the Runners.