Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 07, 2014, 10:14:36 PM

Title: Custom Map #1119: Trenched In (1.0). By: Jaxome
Post by: AutoPost on September 07, 2014, 10:14:36 PM
This topic is for discussion of map #1119: Trenched In (1.0)
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1119)

Author: Jaxome
Size: 256x130

Desc:
This map is still being tweaked and I haven't put in any story yet. Let me know if you have any suggestions or if you would like to help me improve it.
Title: Re: Custom Map #1119: Trenched In (1.0). By: Jaxome
Post by: AbrahamC on September 07, 2014, 10:22:49 PM
Jaxome is an alias that I use to post my "maps in progress".

The new version Trenched In (1.4) has been posted to Colonial Space
Here is the forum link http://knucklecracker.com/forums/index.php?topic=17112 (http://knucklecracker.com/forums/index.php?topic=17112)

Oh by the way air units are almost useless on this map...
Title: Re: Custom Map #1119: Trenched In (1.0). By: Jaxome
Post by: neoexdeath on September 08, 2014, 04:46:13 AM
Maybe in the next update make a bigger delay for spore towers. Seriously, I don't understand how it would make it 'funnier', IMO it just makes the map longer and boring.
Title: Re: Custom Map #1119: Trenched In (1.0). By: Jaxome
Post by: Khotekki on September 08, 2014, 05:21:01 AM
I love the layout of this map, it really makes me want to play it.  However, I'm not the best at this game, and so there's just a little too much pressure at the start for me.  I'm pretty sure that if I didn't have those 10 spores thrown at me every minute I could probably get a foothold and move on to the rest of the map. 

As it is, I keep saving and making slight progress.  However, I'm starting to lose interest because I personally can't make much progress in one go.

Again, I love the way the map looks.  Maybe you're aiming towards those people who really love a lot of pressure and enjoy tweaking their strategy, but that's just not me.  Likewise, I also realize that I'm not the strongest player, and maybe it's simply aimed at those people who are great at micromanaging their power and defense, etc.  If that's the case, then I'm sure this map delivers for them. 

It looks like an awesome map, but for me, it's just too frustrating to get the momentum going.
Title: Re: Custom Map #1119: Trenched In (1.0). By: Jaxome
Post by: AbrahamC on September 09, 2014, 03:08:25 AM
Quote from: neoexdeath on September 08, 2014, 04:46:13 AM
Maybe in the next update make a bigger delay for spore towers.

Quote from: Khotekki on September 08, 2014, 05:21:01 AM
It looks like an awesome map, but for me, it's just too frustrating to get the momentum going.

I think I have addressed your concerns in my most recent version. Thanks for your input and try the new one Trenched In (1.4)
Title: Re: Custom Map #1119: Trenched In (1.0). By: Jaxome
Post by: teknotiss on September 09, 2014, 11:20:15 AM
Jaxome/AbrahamC since you have this page http://knucklecracker.com/forums/index.php?topic=17113.0
why don't you stick to uploading test maps in that forum and then once you've finished them then post them in CS?
CS is supposed to be for finished maps not play testing.